| /* 0x0000 */ packed_float2 injectionSwitch; |
| float4 x_GLF_color_1 [[color(0)]]; |
| int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| int const x_10 = x_10_phi; |
| float const x_41 = x_6.injectionSwitch.y; |
| bool const x_47 = (0 < 1); |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int const x_9 = performPartition_(x_6, tint_symbol_4); |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_5) { |
| main_1(x_6, tint_symbol_5); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)}; |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |