[[block]] | |
struct buf0 { | |
injectionSwitch : vec2<f32>; | |
}; | |
var<private> x_GLF_color : vec4<f32>; | |
[[group(0), binding(0)]] var<uniform> x_7 : buf0; | |
fn computeColor_() -> vec3<f32> { | |
var x_injected_loop_counter : i32; | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
x_injected_loop_counter = 1; | |
loop { | |
let x_38 : f32 = x_7.injectionSwitch.x; | |
if ((x_38 > 1.0)) { | |
let x_43 : f32 = x_7.injectionSwitch.x; | |
if ((x_43 > 1.0)) { | |
continue; | |
} else { | |
continue; | |
} | |
continue; | |
} | |
return vec3<f32>(1.0, 1.0, 1.0); | |
} | |
return vec3<f32>(0.0, 0.0, 0.0); | |
} | |
fn main_1() { | |
let x_31 : vec3<f32> = computeColor_(); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |