| SKIP: FAILED |
| |
| #include <metal_stdlib> |
| using namespace metal; |
| |
| texture2d_array<float, access::write> t_rgba8unorm; |
| texture2d_array<float, access::write> t_rgba8snorm; |
| texture2d_array<uint, access::write> t_rgba8uint; |
| texture2d_array<int, access::write> t_rgba8sint; |
| texture2d_array<uint, access::write> t_rgba16uint; |
| texture2d_array<int, access::write> t_rgba16sint; |
| texture2d_array<float, access::write> t_rgba16float; |
| texture2d_array<uint, access::write> t_r32uint; |
| texture2d_array<int, access::write> t_r32sint; |
| texture2d_array<float, access::write> t_r32float; |
| texture2d_array<uint, access::write> t_rg32uint; |
| texture2d_array<int, access::write> t_rg32sint; |
| texture2d_array<float, access::write> t_rg32float; |
| texture2d_array<uint, access::write> t_rgba32uint; |
| texture2d_array<int, access::write> t_rgba32sint; |
| texture2d_array<float, access::write> t_rgba32float; |
| void tint_symbol() { |
| } |