blob: 119277ba0eb52dfed44c880ab366cd03aea3c6d0 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%data:ptr<function, array<f32, 2>, read_write> = var
%a:ptr<function, f32, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_33:i32 = load %7
%9:ptr<function, f32, read_write> = access %data, %x_33
%10:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%11:f32 = load %10
store %9, %11
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_38:i32 = load %12
%14:ptr<function, f32, read_write> = access %data, %x_38
%15:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%16:f32 = load %15
store %14, %16
%17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%18:i32 = load %17
%19:i32 = and %18, 2i
%20:i32 = xor 1i, %19
%21:ptr<function, f32, read_write> = access %data, %20
%22:f32 = load %21
store %a, %22
%23:f32 = load %a
%24:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%25:f32 = load %24
%26:bool = eq %23, %25
if %26 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%27:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%28:f32 = load %27
%29:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%30:f32 = load %29
%31:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%32:f32 = load %31
%33:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%34:f32 = load %33
%35:vec4<f32> = construct %28, %30, %32, %34
store %x_GLF_color, %35
exit_if # if_1
}
%b4 = block { # false
%36:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%37:f32 = load %36
%38:vec4<f32> = construct %37
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************