blob: 66fd17df1b8e0b7ae3a80f7a4e900ba3895c631b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_31:ptr<function, bool, read_write> = var
%x_32_phi:ptr<function, bool, read_write> = var
%x_26:bool = let true
store %x_32_phi, %x_26
%7:bool = eq %x_26, false
if %7 [t: %b3] { # if_1
%b3 = block { # true
%8:ptr<uniform, i32, read> = access %x_5, 0u
%x_6:i32 = load %8
%10:bool = eq %x_6, 1i
store %x_31, %10
%11:bool = load %x_31
store %x_32_phi, %11
exit_if # if_1
}
}
%x_32:bool = load %x_32_phi
if %x_32 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b5 = block { # false
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%14:void = call %main_1
%15:vec4<f32> = load %x_GLF_color
%16:main_out = construct %15
ret %16
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************