blob: b3d0a39b9691c3778f1b7b6e7650157aec69519b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_24:ptr<function, vec4<f32>, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
%5:ptr<uniform, i32, read> = access %x_6, 0u
%x_26:i32 = load %5
%7:bool = eq %x_26, 0i
if %7 [t: %b3] { # if_1
%b3 = block { # true
ret
}
}
store %x_24, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out -> %b4 {
%b4 = block {
%9:void = call %main_1
%10:vec4<f32> = load %x_GLF_color
%11:main_out = construct %10
ret %11
}
}
%func_ = func():vec4<f32> -> %b5 {
%b5 = block {
ret vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************