blob: 032ef39e89123cc41a131e3c77206eb885c6df31 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_36:ptr<function, bool, read_write> = var, false
%x_37:ptr<function, bool, read_write> = var
%x_7:ptr<function, i32, read_write> = var
%x_38:ptr<function, bool, read_write> = var
%color:ptr<function, vec3<f32>, read_write> = var
%x_40:ptr<function, bool, read_write> = var
%x_43:ptr<function, vec3<f32>, read_write> = var
%x_40_phi:ptr<function, bool, read_write> = var
%x_42_phi:ptr<function, vec3<f32>, read_write> = var
%x_56_phi:ptr<function, bool, read_write> = var
%x_58_phi:ptr<function, bool, read_write> = var
store %x_40_phi, false
store %x_42_phi, vec3<f32>(0.0f)
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_43_phi:ptr<function, vec3<f32>, read_write> = var
%16:bool = load %x_40_phi
store %x_40, %16
%x_42:vec3<f32> = load %x_42_phi
%18:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%x_47:f32 = load_vector_element %18, 1u
store %x_43_phi, %x_42
%20:bool = lt %x_47, 0.0f
if %20 [t: %b5] { # if_1
%b5 = block { # true
store %color, vec3<f32>(1.0f)
store %x_43_phi, vec3<f32>(1.0f)
exit_if # if_1
}
}
%21:vec3<f32> = load %x_43_phi
store %x_43, %21
continue %b4
}
%b4 = block { # continuing
%22:bool = load %x_40
store %x_40_phi, %22
%23:vec3<f32> = load %x_43
store %x_42_phi, %23
break_if true %b3
}
}
store %x_36, false
%24:bool = load %x_40
store %x_56_phi, %24
store %x_58_phi, false
loop [b: %b6, c: %b7] { # loop_2
%b6 = block { # body
%x_62:ptr<function, bool, read_write> = var
%x_62_phi:ptr<function, bool, read_write> = var
%x_64_phi:ptr<function, bool, read_write> = var
%x_65_phi:ptr<function, i32, read_write> = var
%x_70_phi:ptr<function, bool, read_write> = var
%x_71_phi:ptr<function, bool, read_write> = var
%x_56:bool = load %x_56_phi
%x_58:bool = load %x_58_phi
store %x_7, 0i
store %x_62_phi, %x_56
store %x_64_phi, false
store %x_65_phi, 0i
loop [b: %b8, c: %b9] { # loop_3
%b8 = block { # body
%33:bool = load %x_62_phi
store %x_62, %33
%x_64:bool = load %x_64_phi
%x_65:i32 = load %x_65_phi
%x_68:bool = let true
%37:bool = load %x_62
store %x_70_phi, %37
store %x_71_phi, false
if true [t: %b10, f: %b11] { # if_2
%b10 = block { # true
exit_if # if_2
}
%b11 = block { # false
exit_loop # loop_3
}
}
store %x_36, true
store %x_37, true
store %x_70_phi, true
store %x_71_phi, true
exit_loop # loop_3
}
%b9 = block { # continuing
store %x_62_phi, false
store %x_64_phi, false
store %x_65_phi, 0i
next_iteration %b8
}
}
%x_70:bool = load %x_70_phi
%x_71:bool = load %x_71_phi
if true [t: %b12] { # if_3
%b12 = block { # true
exit_loop # loop_2
}
}
store %x_36, true
exit_loop # loop_2
}
%b7 = block { # continuing
store %x_56_phi, false
store %x_58_phi, false
next_iteration %b6
}
}
store %x_38, true
%x_73:f32 = let 1.0f
%41:f32 = load_vector_element %x_43, 0u
%42:f32 = load_vector_element %x_43, 1u
%43:f32 = load_vector_element %x_43, 2u
%44:vec4<f32> = construct %41, %42, %43, 1.0f
%45:vec4<f32> = construct %x_73, %x_73, %x_73, %x_73
%46:vec4<f32> = add %44, %45
store %x_GLF_color, %46
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out -> %b13 {
%b13 = block {
%48:void = call %main_1
%49:vec4<f32> = load %x_GLF_color
%50:main_out = construct %49
ret %50
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************