blob: 1b9058938bd2caa6cf7d55ddd9876b5c20e290e4 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_195:ptr<function, array<i32, 256>, read_write> = var
%x_196:ptr<function, array<i32, 256>, read_write> = var
%x_197:ptr<function, array<i32, 256>, read_write> = var
%x_208:ptr<function, vec2<f32>, read_write> = var
%x_214:ptr<function, vec2<i32>, read_write> = var
%x_218:ptr<function, vec2<i32>, read_write> = var
%x_249:ptr<function, vec4<f32>, read_write> = var
%x_251:ptr<function, vec4<f32>, read_write> = var
%x_252:ptr<function, bool, read_write> = var
%x_254:ptr<function, vec4<f32>, read_write> = var
%15:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%x_201:vec2<f32> = load %15
%17:vec4<f32> = load %gl_FragCoord
%18:vec2<f32> = swizzle %17, xy
%x_202:vec2<f32> = div %18, %x_201
%x_204:i32 = let -82i
%21:vec4<f32> = construct %x_201, 15.0f, 15.0f
%22:f32 = access %21, 2u
%23:vec2<f32> = construct 0.0f, %22
store %x_208, %23
%x_209:i32 = let 120i
%25:f32 = access %x_202, 0u
%26:f32 = mul %25, 256.0f
%27:i32 = convert %26
%28:f32 = access %x_202, 1u
%29:f32 = mul %28, 256.0f
%30:i32 = convert %29
%31:vec2<i32> = construct %27, %30
store %x_214, %31
switch 0u [c: (default, %b3)] { # switch_1
%b3 = block { # case
%32:vec2<i32> = load %x_214
store %x_218, %32
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%x_235:ptr<function, bool, read_write> = var
%x_236:ptr<function, bool, read_write> = var
%x_221:i32 = load_vector_element %x_218, 1u
store %x_251, vec4<f32>(0.0f)
store %x_252, false
%36:bool = neq %x_221, 256i
if %36 [t: %b6, f: %b7] { # if_1
%b6 = block { # true
exit_if # if_1
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_225:i32 = load_vector_element %x_218, 0u
store %x_195, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%38:ptr<function, i32, read_write> = access %x_195, %x_221
%39:i32 = load %38
%40:i32 = add %39, 15i
%x_229:bool = lt %x_225, %40
store %x_236, %x_229
if %x_229 [t: %b8] { # if_2
%b8 = block { # true
store %x_196, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%42:ptr<function, i32, read_write> = access %x_196, %x_221
%43:i32 = load %42
%44:i32 = sub %43, 15i
%45:bool = gt %x_225, %44
store %x_235, %45
%46:bool = load %x_235
store %x_236, %46
exit_if # if_2
}
}
%47:bool = load %x_236
if %47 [t: %b9] { # if_3
%b9 = block { # true
store %x_197, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%x_244:i32 = let 335i
%49:vec2<f32> = load %x_208
%50:buf0 = construct %49
%51:f32 = access %50, 0u, 1u
%52:ptr<function, i32, read_write> = access %x_197, %x_221
%53:i32 = load %52
%54:i32 = sub %x_225, %53
%55:f32 = convert %54
%56:f32 = abs %55
%57:f32 = sub %51, %56
%x_248:f32 = mul %57, 0.06666667014360427856f
%59:vec4<f32> = construct %x_248, %x_248, %x_248, 1.0f
store %x_249, %59
%60:vec4<f32> = load %x_249
store %x_251, %60
store %x_252, true
exit_loop # loop_1
}
}
%61:vec2<i32> = load %x_218
%x_219_1:ptr<function, vec2<i32>, read_write> = var, %61
%63:i32 = add %x_221, 1i
store_vector_element %x_219_1, 1u, %63
%x_219:vec2<i32> = load %x_219_1
continue %b5
}
%b5 = block { # continuing
store %x_218, %x_219
next_iteration %b4
}
}
%65:vec4<f32> = load %x_251
store %x_254, %65
%66:bool = load %x_252
if %66 [t: %b10] { # if_4
%b10 = block { # true
exit_switch # switch_1
}
}
store %x_254, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_switch # switch_1
}
}
%67:vec4<f32> = load %x_254
store %x_GLF_color, %67
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b11 {
%b11 = block {
store %gl_FragCoord, %gl_FragCoord_param
%70:void = call %main_1
%71:vec4<f32> = load %x_GLF_color
%72:main_out = construct %71
ret %72
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************