[emscripten] Make emdawnwebgpu able to link all symbols Implement some missing functions, and remove others from the emdawnwebgpu header. - Implement wgpuRenderPassEncoderMultiDraw(Indexed)Indirect (note I did NOT test these) - Fix outdated names of debug commands - Remove SetImmediateData commands Bug: 412395835 Change-Id: I8a83d8c6976f80a500950748ea5c1f4c587f6e72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239915 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.