commit | a5f15e12f55f9b46b6b09642769088622d68c765 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Jun 13 07:24:27 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 13 07:24:27 2025 -0700 |
tree | 2fd65fe4ef88ecec6301233602856e721fb9fada | |
parent | 31cf85d685b9ba4f3596ac21d484051f3196e43a [diff] |
D3D12: revert saving bufferLocation into TextureCopySubresource::CopyInfo This effectively reverts https://dawn-review.googlesource.com/c/dawn/+/208597 We want to use strong types for texels and blocks, and storing the D3D12 types in CopyInfo won't allow this. Bug: chromium:424536624 Change-Id: I6197efbbf0ed8aa97882290593c50672e337a91a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/246734 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.