Eagerly drop refrerences held by workaround callback The temporary textures allocated by the workarounds for the AlwaysResolveIntoZeroLevelAndLayer toggle were accidentally being kept alive by the RenderPassEncoder object via the mEndCallback callback. By nulling out the callback immediately after calling it the references it contains can be eagerly dropped rather than waiting for the encoder to be garbage collected. Bug: 508686198 Fixed: 508686198 Change-Id: I2f94b1a1580d6ada7693add655f2491953065363 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/306815 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.