commit | a62b2521f025e96d81a7a5ffdf33fd962a892788 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jul 30 21:46:02 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 30 21:46:02 2024 +0000 |
tree | 38a0fa6a83301acf2c256c9eba9c6aeadf9098f8 | |
parent | 0b4250236a7b092888671ff06c17a6d1d74f369e [diff] |
[hlsl] Add texture gather HLSL definitions. Add the definitions for the various `Gather` methods in HLSL. There ends up being 5 variants of these, one for each channel and then non-channel versions. Bug: 42251045 Change-Id: I6df9134305bd38dbebc5ff1728077677dae8b123 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200539 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.