#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct vertex_main_outputs { | |
float4 VertexOutput_pos [[position]]; | |
}; | |
void select_1f4d93() { | |
bool2 arg_2 = bool2(true); | |
float2 res = select(float2(1.0f), float2(1.0f), arg_2); | |
} | |
fragment void fragment_main() { | |
select_1f4d93(); | |
} | |
kernel void compute_main() { | |
select_1f4d93(); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
select_1f4d93(); | |
return out; | |
} | |
vertex vertex_main_outputs vertex_main() { | |
vertex_main_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.VertexOutput_pos = vertex_main_inner().pos; | |
return tint_wrapper_result; | |
} |