| bvec2 arg_2 = bvec2(true); |
| ivec2 res = mix(ivec2(1), ivec2(1), arg_2); |
| bvec2 arg_2 = bvec2(true); |
| ivec2 res = mix(ivec2(1), ivec2(1), arg_2); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| bvec2 arg_2 = bvec2(true); |
| ivec2 res = mix(ivec2(1), ivec2(1), arg_2); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| gl_Position = vertex_main_inner().pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |