#include <metal_stdlib> | |
using namespace metal; | |
void select_b93806() { | |
bool3 arg_2 = bool3(true); | |
int3 res = select(int3(1), int3(1), arg_2); | |
} | |
fragment void fragment_main() { | |
select_b93806(); | |
return; | |
} | |
kernel void compute_main() { | |
select_b93806(); | |
return; | |
} | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct tint_symbol { | |
float4 pos [[position]]; | |
}; | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
select_b93806(); | |
return out; | |
} | |
vertex tint_symbol vertex_main() { | |
VertexOutput const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} | |