commit | a655053bb2a77aeb4a7ebecd5f697c2102c12d6a | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu May 09 16:07:00 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 09 16:07:00 2024 +0000 |
tree | c90dd2128fe0f40697c5aac4c45d13420e4d1934 | |
parent | 590110ebb1dae02b4fc98ed5ca08f9c3aeabb3f5 [diff] |
[tint] Use EXPECT_DEATH_IF_SUPPORTED() Instead of EXPECT_DEATH(), as the latter is not supported on iOS. Change-Id: Ib8f90aff93c8e998b512f43c67721f5989cac387 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187681 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.