struct Inner { | |
x : i32; | |
}; | |
[[block]] | |
struct S { | |
a : vec3<i32>; | |
b : i32; | |
c : vec3<u32>; | |
d : u32; | |
e : vec3<f32>; | |
f : f32; | |
g : mat2x3<f32>; | |
h : mat3x2<f32>; | |
i : Inner; | |
j : [[stride(16)]] array<Inner, 4>; | |
}; | |
[[binding(0), group(0)]] var<storage, write> s : S; | |
[[stage(compute), workgroup_size(1)]] | |
fn main() { | |
s.a = vec3<i32>(); | |
s.b = i32(); | |
s.c = vec3<u32>(); | |
s.d = u32(); | |
s.e = vec3<f32>(); | |
s.f = f32(); | |
s.g = mat2x3<f32>(); | |
s.h = mat3x2<f32>(); | |
s.i = Inner(); | |
s.j = [[stride(16)]] array<Inner, 4>(); | |
} |