commit | a7173fcab4af49846211b7c25118e295c5b61c52 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jun 23 03:01:09 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 23 03:01:09 2021 +0000 |
tree | b8f11805425012c40f020624da3af7d8b368a0d3 | |
parent | 59dffe0a9bf49a87ffcbd9cdda38176706c362b9 [diff] |
Metal: Pass fixed sample mask to MSL transform Tint now combines a fixed sample mask with any mask authored in the shader, and generates the builtin if necessary. Fixed: tint:387 Change-Id: Ic084f28356432566e8d2566f45cf0730f4cd2f6d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55686 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.