commit | a7254831612db6fc678beb7d4df0d1807c7986a1 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Apr 25 07:51:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 25 07:51:25 2024 +0000 |
tree | 6f401634ba8f44e437b42b25bba66992de3400de | |
parent | 4bd9e27adbc7c1733af71139f284c1da9af67dc8 [diff] |
Re-enable all the tests about the limits on inter-stage shader variables Bug: dawn:2398 Change-Id: I274969b91092596e9873c1abff925d989c5bc313 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185721 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.