| commit | 5931c0ac3bccc53e58c34b295c7296f8135f2792 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Thu Oct 15 13:51:33 2020 +0000 |
| committer | Commit Bot service account <commit-bot@chromium.org> | Thu Oct 15 13:51:33 2020 +0000 |
| tree | 6aa795879887829184138d70bddfdf8814f9aa6c | |
| parent | 49c30a70e87fc16784266962725300b820608d52 [diff] |
ShaderModule: Don't use Format::Type for reflection. Previously Format::Type was used instead of wgpu::TextureComponentType so that ::Other could server as a tag value. This was confusing and almost the single use of ::Other. In a follow-up CL the format baseType is changed to be a per-aspect value, and Format::Type. This CL is a self-contained step in that direction. Bug: dawn:527 Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.