| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 4u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var arr : array<f32, 3u>; |
| var i : i32; |
| let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| arr = array<f32, 3u>(x_36, x_38, x_40); |
| i = 1; |
| loop { |
| let x_46 : i32 = i; |
| let x_48 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| if ((x_46 < min(x_48, 3))) { |
| } else { |
| break; |
| } |
| let x_53 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_57 : f32 = arr[x_53]; |
| arr[x_53] = (x_57 + x_55); |
| |
| continuing { |
| let x_60 : i32 = i; |
| i = (x_60 + 1); |
| } |
| } |
| let x_63 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| let x_65 : f32 = arr[x_63]; |
| let x_67 : f32 = x_6.x_GLF_uniform_float_values[3].el; |
| if ((x_65 == x_67)) { |
| let x_73 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_76 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_79 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_82 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82)); |
| } else { |
| let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_87 : f32 = f32(x_86); |
| x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |