Texture2DArray arg_0 : register(t0, space1); | |
SamplerComparisonState arg_1 : register(s1, space1); | |
void textureSampleCompare_dd431d() { | |
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1)), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleCompare_dd431d(); | |
return; | |
} |