#version 310 es | |
float tint_workgroupUniformLoad(inout float p) { | |
barrier(); | |
float result = p; | |
barrier(); | |
return result; | |
} | |
shared float arg_0; | |
void workgroupUniformLoad_7a857c() { | |
float res = tint_workgroupUniformLoad(arg_0); | |
} | |
void compute_main(uint local_invocation_index) { | |
{ | |
arg_0 = 0.0f; | |
} | |
barrier(); | |
workgroupUniformLoad_7a857c(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(gl_LocalInvocationIndex); | |
return; | |
} |