@group(1) @binding(0) var arg_0 : texture_cube_array<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSample_4dd1bf() { | |
var arg_2 = vec3<f32>(1.0f); | |
var arg_3 = 1i; | |
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSample_4dd1bf(); | |
} |