fn transpose_c1b600() { | |
var arg_0 = mat4x4<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); | |
var res : mat4x4<f32> = transpose(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
transpose_c1b600(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
transpose_c1b600(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
transpose_c1b600(); | |
} |