Roll vulkan-deps from cd9db66cabed to 7cd8dafa530d (33 revisions)

https://chromium.googlesource.com/vulkan-deps.git/+log/cd9db66cabed..7cd8dafa530d

Also rolling transitive DEPS:
  https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/f6652dcf751920b1fbc132619b0e84ef3d6e77c4..8e1494f9d742a27b54193ecd9475dcb2ef23b8b7
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/a5164829e8f0255392c481696b63763a5e80be3c..9268f3057354a2cb65991ba5f38b16d81e803692
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/b9997dafc791634ce51f6bed7ab886ea0e600a15..6d43afe9a0ef71712d8cec5b0ce0cd3570d1fd41
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers/+log/f5fad0a209a2e09eb5e622d930d5eade1a235b13..33d7f512583b8de44d1b6384aa1cf482f92e53e9
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/385716f0a63fe2c26e54a5140c9877a80da66592..4a40e3cf16b35a5bc807e5f9b63913d6265bc08f
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools/+log/faf69f66f2d9ba782fe37cabd19b9742f9f62eb3..17c41541e8e43364af6ccb4a6ce167274152cd7a
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries/+log/a1e45945b3a84140956dc4672684090cf8e636a4..84947d15251ee05b6a9588afdbc463b5f6b4641c
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/722797078e5964e28f9693aa1cef3144ed6aa104..22d306c467ad47e5cadd7234a51a4cf99e89ec2a

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC kainino@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: Ib8cedef878442fe1d5bd3c7d70bd3b5419196913
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266814
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
10 files changed
tree: 765d22188ac290d7a9b14c8c81e96edc0b929189
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.