Support and pack unbounded binding numbers in the BGL
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index 9e64c46..32906a1 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -118,23 +118,22 @@
const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo =
descriptor->layout->GetBindingInfo();
- if (descriptor->bindingCount != layoutInfo.mask.count()) {
+ const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
+
+ if (descriptor->bindingCount != bindingMap.size()) {
return DAWN_VALIDATION_ERROR("numBindings mismatch");
}
std::bitset<kMaxBindingsPerGroup> bindingsSet;
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
- uint32_t bindingIndex = binding.binding;
- // Check that we can set this binding.
- if (bindingIndex >= kMaxBindingsPerGroup) {
- return DAWN_VALIDATION_ERROR("binding index too high");
- }
-
- if (!layoutInfo.mask[bindingIndex]) {
+ const auto& it = bindingMap.find(BindingNumber(binding.binding));
+ if (it == bindingMap.end()) {
return DAWN_VALIDATION_ERROR("setting non-existent binding");
}
+ BindingIndex bindingIndex = it->second;
+ ASSERT(bindingIndex < layoutInfo.bindingCount);
if (bindingsSet[bindingIndex]) {
return DAWN_VALIDATION_ERROR("binding set twice");
@@ -176,7 +175,7 @@
// - Each binding must be set at most once
//
// We don't validate the equality because it wouldn't be possible to cover it with a test.
- ASSERT(bindingsSet == layoutInfo.mask);
+ ASSERT(bindingsSet.count() == bindingMap.size());
return {};
}
@@ -189,7 +188,7 @@
: ObjectBase(device),
mLayout(descriptor->layout),
mBindingData(mLayout->ComputeBindingDataPointers(bindingDataStart)) {
- for (uint32_t i = 0; i < mLayout->GetBindingCount(); ++i) {
+ for (BindingIndex i = 0; i < mLayout->GetBindingCount(); ++i) {
// TODO(enga): Shouldn't be needed when bindings are tightly packed.
// This is to fill Ref<ObjectBase> holes with nullptrs.
new (&mBindingData.bindings[i]) Ref<ObjectBase>();
@@ -198,7 +197,8 @@
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
- uint32_t bindingIndex = binding.binding;
+ BindingIndex bindingIndex =
+ descriptor->layout->GetBindingIndex(BindingNumber(binding.binding));
ASSERT(bindingIndex < mLayout->GetBindingCount());
// Only a single binding type should be set, so once we found it we can skip to the
@@ -231,7 +231,7 @@
BindGroupBase::~BindGroupBase() {
if (mLayout) {
ASSERT(!IsError());
- for (uint32_t i = 0; i < mLayout->GetBindingCount(); ++i) {
+ for (BindingIndex i = 0; i < mLayout->GetBindingCount(); ++i) {
mBindingData.bindings[i].~Ref<ObjectBase>();
}
}
@@ -251,33 +251,30 @@
return mLayout.Get();
}
- BufferBinding BindGroupBase::GetBindingAsBufferBinding(size_t binding) {
+ BufferBinding BindGroupBase::GetBindingAsBufferBinding(BindingIndex bindingIndex) {
ASSERT(!IsError());
- ASSERT(binding < kMaxBindingsPerGroup);
- ASSERT(mLayout->GetBindingInfo().mask[binding]);
- ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::UniformBuffer ||
- mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer ||
- mLayout->GetBindingInfo().types[binding] ==
+ ASSERT(bindingIndex < mLayout->GetBindingCount());
+ ASSERT(mLayout->GetBindingInfo().types[bindingIndex] == wgpu::BindingType::UniformBuffer ||
+ mLayout->GetBindingInfo().types[bindingIndex] == wgpu::BindingType::StorageBuffer ||
+ mLayout->GetBindingInfo().types[bindingIndex] ==
wgpu::BindingType::ReadonlyStorageBuffer);
- BufferBase* buffer = static_cast<BufferBase*>(mBindingData.bindings[binding].Get());
- return {buffer, mBindingData.bufferData[binding].offset,
- mBindingData.bufferData[binding].size};
+ BufferBase* buffer = static_cast<BufferBase*>(mBindingData.bindings[bindingIndex].Get());
+ return {buffer, mBindingData.bufferData[bindingIndex].offset,
+ mBindingData.bufferData[bindingIndex].size};
}
- SamplerBase* BindGroupBase::GetBindingAsSampler(size_t binding) {
+ SamplerBase* BindGroupBase::GetBindingAsSampler(BindingIndex bindingIndex) {
ASSERT(!IsError());
- ASSERT(binding < kMaxBindingsPerGroup);
- ASSERT(mLayout->GetBindingInfo().mask[binding]);
- ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::Sampler);
- return static_cast<SamplerBase*>(mBindingData.bindings[binding].Get());
+ ASSERT(bindingIndex < mLayout->GetBindingCount());
+ ASSERT(mLayout->GetBindingInfo().types[bindingIndex] == wgpu::BindingType::Sampler);
+ return static_cast<SamplerBase*>(mBindingData.bindings[bindingIndex].Get());
}
- TextureViewBase* BindGroupBase::GetBindingAsTextureView(size_t binding) {
+ TextureViewBase* BindGroupBase::GetBindingAsTextureView(BindingIndex bindingIndex) {
ASSERT(!IsError());
- ASSERT(binding < kMaxBindingsPerGroup);
- ASSERT(mLayout->GetBindingInfo().mask[binding]);
- ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::SampledTexture);
- return static_cast<TextureViewBase*>(mBindingData.bindings[binding].Get());
+ ASSERT(bindingIndex < mLayout->GetBindingCount());
+ ASSERT(mLayout->GetBindingInfo().types[bindingIndex] == wgpu::BindingType::SampledTexture);
+ return static_cast<TextureViewBase*>(mBindingData.bindings[bindingIndex].Get());
}
} // namespace dawn_native
diff --git a/src/dawn_native/BindGroup.h b/src/dawn_native/BindGroup.h
index 68322b2..becb39e 100644
--- a/src/dawn_native/BindGroup.h
+++ b/src/dawn_native/BindGroup.h
@@ -46,9 +46,9 @@
static BindGroupBase* MakeError(DeviceBase* device);
BindGroupLayoutBase* GetLayout();
- BufferBinding GetBindingAsBufferBinding(size_t binding);
- SamplerBase* GetBindingAsSampler(size_t binding);
- TextureViewBase* GetBindingAsTextureView(size_t binding);
+ BufferBinding GetBindingAsBufferBinding(BindingIndex bindingIndex);
+ SamplerBase* GetBindingAsSampler(BindingIndex bindingIndex);
+ TextureViewBase* GetBindingAsTextureView(BindingIndex bindingIndex);
protected:
// To save memory, the size of a bind group is dynamically determined and the bind group is
diff --git a/src/dawn_native/BindGroupAndStorageBarrierTracker.h b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
index 06fc268..975e96f 100644
--- a/src/dawn_native/BindGroupAndStorageBarrierTracker.h
+++ b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
@@ -38,15 +38,16 @@
mBuffersNeedingBarrier[index] = {};
const BindGroupLayoutBase* layout = bindGroup->GetLayout();
- const auto& info = layout->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& info = layout->GetBindingInfo();
- for (uint32_t binding : IterateBitSet(info.mask)) {
- if ((info.visibilities[binding] & wgpu::ShaderStage::Compute) == 0) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < info.bindingCount;
+ ++bindingIndex) {
+ if ((info.visibilities[bindingIndex] & wgpu::ShaderStage::Compute) == 0) {
continue;
}
- mBindingTypes[index][binding] = info.types[binding];
- switch (info.types[binding]) {
+ mBindingTypes[index][bindingIndex] = info.types[bindingIndex];
+ switch (info.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
case wgpu::BindingType::Sampler:
@@ -55,9 +56,9 @@
break;
case wgpu::BindingType::StorageBuffer:
- mBuffersNeedingBarrier[index].set(binding);
- mBuffers[index][binding] =
- bindGroup->GetBindingAsBufferBinding(binding).buffer;
+ mBuffersNeedingBarrier[index].set(bindingIndex);
+ mBuffers[index][bindingIndex] =
+ bindGroup->GetBindingAsBufferBinding(bindingIndex).buffer;
break;
case wgpu::BindingType::StorageTexture:
diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp
index 622ed02..5773032 100644
--- a/src/dawn_native/BindGroupLayout.cpp
+++ b/src/dawn_native/BindGroupLayout.cpp
@@ -14,13 +14,14 @@
#include "dawn_native/BindGroupLayout.h"
-#include <functional>
-
#include "common/BitSetIterator.h"
#include "common/HashUtils.h"
#include "dawn_native/Device.h"
#include "dawn_native/ValidationUtils_autogen.h"
+#include <functional>
+#include <set>
+
namespace dawn_native {
MaybeError ValidateBindingTypeWithShaderStageVisibility(
@@ -92,11 +93,13 @@
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
- std::bitset<kMaxBindingsPerGroup> bindingsSet;
+ std::set<BindingNumber> bindingsSet;
uint32_t dynamicUniformBufferCount = 0;
uint32_t dynamicStorageBufferCount = 0;
- for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
+ for (BindingIndex i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupLayoutBinding& binding = descriptor->bindings[i];
+ BindingNumber bindingNumber = BindingNumber(binding.binding);
+
DAWN_TRY(ValidateShaderStage(binding.visibility));
DAWN_TRY(ValidateBindingType(binding.type));
DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
@@ -105,10 +108,7 @@
DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
}
- if (binding.binding >= kMaxBindingsPerGroup) {
- return DAWN_VALIDATION_ERROR("some binding index exceeds the maximum value");
- }
- if (bindingsSet[binding.binding]) {
+ if (bindingsSet.count(bindingNumber) != 0) {
return DAWN_VALIDATION_ERROR("some binding index was specified more than once");
}
@@ -147,7 +147,7 @@
"BindGroupLayoutBinding::multisampled must be false (for now)");
}
- bindingsSet.set(binding.binding);
+ bindingsSet.insert(bindingNumber);
}
if (dynamicUniformBufferCount > kMaxDynamicUniformBufferCount) {
@@ -165,12 +165,12 @@
namespace {
size_t HashBindingInfo(const BindGroupLayoutBase::LayoutBindingInfo& info) {
- size_t hash = Hash(info.mask);
+ size_t hash = 0;
HashCombine(&hash, info.hasDynamicOffset, info.multisampled);
- for (uint32_t binding : IterateBitSet(info.mask)) {
- HashCombine(&hash, info.visibilities[binding], info.types[binding],
- info.textureComponentTypes[binding], info.textureDimensions[binding]);
+ for (BindingIndex i = 0; i < info.bindingCount; ++i) {
+ HashCombine(&hash, info.visibilities[i], info.types[i],
+ info.textureComponentTypes[i], info.textureDimensions[i]);
}
return hash;
@@ -178,22 +178,83 @@
bool operator==(const BindGroupLayoutBase::LayoutBindingInfo& a,
const BindGroupLayoutBase::LayoutBindingInfo& b) {
- if (a.mask != b.mask || a.hasDynamicOffset != b.hasDynamicOffset ||
+ if (a.bindingCount != b.bindingCount || a.hasDynamicOffset != b.hasDynamicOffset ||
a.multisampled != b.multisampled) {
return false;
}
- for (uint32_t binding : IterateBitSet(a.mask)) {
- if ((a.visibilities[binding] != b.visibilities[binding]) ||
- (a.types[binding] != b.types[binding]) ||
- (a.textureComponentTypes[binding] != b.textureComponentTypes[binding]) ||
- (a.textureDimensions[binding] != b.textureDimensions[binding])) {
+ for (BindingIndex i = 0; i < a.bindingCount; ++i) {
+ if ((a.visibilities[i] != b.visibilities[i]) || (a.types[i] != b.types[i]) ||
+ (a.textureComponentTypes[i] != b.textureComponentTypes[i]) ||
+ (a.textureDimensions[i] != b.textureDimensions[i])) {
return false;
}
}
return true;
}
+
+ bool SortBindingsCompare(const BindGroupLayoutBinding& a, const BindGroupLayoutBinding& b) {
+ if (a.hasDynamicOffset != b.hasDynamicOffset) {
+ // Buffers with dynamic offsets should come before those without.
+ // This makes it easy to iterate over the dynamic buffer bindings
+ // [0, dynamicBufferCount) during validation.
+ return a.hasDynamicOffset > b.hasDynamicOffset;
+ }
+ if (a.type != b.type) {
+ // Buffers have smaller type enums. They should be placed first.
+ return a.type < b.type;
+ }
+ if (a.visibility != b.visibility) {
+ return a.visibility < b.visibility;
+ }
+ if (a.multisampled != b.multisampled) {
+ return a.multisampled < b.multisampled;
+ }
+ if (a.textureDimension != b.textureDimension) {
+ return a.textureDimension < b.textureDimension;
+ }
+ if (a.textureComponentType != b.textureComponentType) {
+ return a.textureComponentType < b.textureComponentType;
+ }
+ if (a.storageTextureFormat != b.storageTextureFormat) {
+ return a.storageTextureFormat < b.storageTextureFormat;
+ }
+ return false;
+ }
+
+ // This is a utility function to help ASSERT that the BGL-binding comparator places buffers
+ // first.
+ bool CheckBufferBindingsFirst(const BindGroupLayoutBinding* bindings, size_t count) {
+ ASSERT(count <= kMaxBindingsPerGroup);
+
+ BindingIndex lastBufferIndex = 0;
+ BindingIndex firstNonBufferIndex = std::numeric_limits<BindingIndex>::max();
+ for (BindingIndex i = 0; i < count; ++i) {
+ switch (bindings[i].type) {
+ case wgpu::BindingType::UniformBuffer:
+ case wgpu::BindingType::StorageBuffer:
+ case wgpu::BindingType::ReadonlyStorageBuffer:
+ lastBufferIndex = std::max(i, lastBufferIndex);
+ break;
+ case wgpu::BindingType::SampledTexture:
+ case wgpu::BindingType::Sampler:
+ case wgpu::BindingType::StorageTexture:
+ case wgpu::BindingType::ReadonlyStorageTexture:
+ case wgpu::BindingType::WriteonlyStorageTexture:
+ firstNonBufferIndex = std::min(i, firstNonBufferIndex);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ // If there are no buffers, then |lastBufferIndex| is initialized to 0 and
+ // |firstNonBufferIndex| gets set to 0.
+ return firstNonBufferIndex >= lastBufferIndex;
+ }
+
} // namespace
// BindGroupLayoutBase
@@ -201,34 +262,40 @@
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: CachedObject(device) {
- for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
- auto& binding = descriptor->bindings[i];
+ mBindingInfo.bindingCount = descriptor->bindingCount;
- uint32_t index = binding.binding;
- mBindingInfo.visibilities[index] = binding.visibility;
- mBindingInfo.types[index] = binding.type;
- mBindingInfo.textureComponentTypes[index] = binding.textureComponentType;
+ std::vector<BindGroupLayoutBinding> sortedBindings(
+ descriptor->bindings, descriptor->bindings + descriptor->bindingCount);
- // TODO(enga): This is a greedy computation because there may be holes in bindings.
- // Fix this when we pack bindings.
- mBindingCount = std::max(mBindingCount, index + 1);
+ std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare);
+ ASSERT(CheckBufferBindingsFirst(sortedBindings.data(), sortedBindings.size()));
+
+ for (BindingIndex i = 0; i < mBindingInfo.bindingCount; ++i) {
+ const BindGroupLayoutBinding& binding = sortedBindings[i];
+ mBindingInfo.types[i] = binding.type;
+ mBindingInfo.visibilities[i] = binding.visibility;
+ mBindingInfo.textureComponentTypes[i] = binding.textureComponentType;
+
switch (binding.type) {
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
- mBufferCount = std::max(mBufferCount, index + 1);
+ // Buffers must be contiguously packed at the start of the binding info.
+ ASSERT(mBufferCount == i);
+ ++mBufferCount;
break;
default:
break;
}
if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) {
- mBindingInfo.textureDimensions[index] = wgpu::TextureViewDimension::e2D;
+ mBindingInfo.textureDimensions[i] = wgpu::TextureViewDimension::e2D;
} else {
- mBindingInfo.textureDimensions[index] = binding.textureDimension;
+ mBindingInfo.textureDimensions[i] = binding.textureDimension;
}
+
if (binding.hasDynamicOffset) {
- mBindingInfo.hasDynamicOffset.set(index);
+ mBindingInfo.hasDynamicOffset.set(i);
switch (binding.type) {
case wgpu::BindingType::UniformBuffer:
++mDynamicUniformBufferCount;
@@ -246,11 +313,10 @@
break;
}
}
+ mBindingInfo.multisampled.set(i, binding.multisampled);
- mBindingInfo.multisampled.set(index, binding.multisampled);
-
- ASSERT(!mBindingInfo.mask[index]);
- mBindingInfo.mask.set(index);
+ const auto& it = mBindingMap.emplace(BindingNumber(binding.binding), i);
+ ASSERT(it.second);
}
}
@@ -275,20 +341,38 @@
return mBindingInfo;
}
+ const BindGroupLayoutBase::BindingMap& BindGroupLayoutBase::GetBindingMap() const {
+ ASSERT(!IsError());
+ return mBindingMap;
+ }
+
+ BindingIndex BindGroupLayoutBase::GetBindingIndex(BindingNumber bindingNumber) const {
+ ASSERT(!IsError());
+ const auto& it = mBindingMap.find(bindingNumber);
+ ASSERT(it != mBindingMap.end());
+ return it->second;
+ }
+
size_t BindGroupLayoutBase::HashFunc::operator()(const BindGroupLayoutBase* bgl) const {
- return HashBindingInfo(bgl->mBindingInfo);
+ size_t hash = HashBindingInfo(bgl->mBindingInfo);
+ // std::map is sorted by key, so two BGLs constructed in different orders
+ // will still hash the same.
+ for (const auto& it : bgl->mBindingMap) {
+ HashCombine(&hash, it.first, it.second);
+ }
+ return hash;
}
bool BindGroupLayoutBase::EqualityFunc::operator()(const BindGroupLayoutBase* a,
const BindGroupLayoutBase* b) const {
- return a->mBindingInfo == b->mBindingInfo;
+ return a->mBindingInfo == b->mBindingInfo && a->mBindingMap == b->mBindingMap;
}
- uint32_t BindGroupLayoutBase::GetBindingCount() const {
- return mBindingCount;
+ BindingIndex BindGroupLayoutBase::GetBindingCount() const {
+ return mBindingInfo.bindingCount;
}
- uint32_t BindGroupLayoutBase::GetDynamicBufferCount() const {
+ BindingIndex BindGroupLayoutBase::GetDynamicBufferCount() const {
return mDynamicStorageBufferCount + mDynamicUniformBufferCount;
}
@@ -305,7 +389,7 @@
// | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------|
size_t objectPointerStart = mBufferCount * sizeof(BufferBindingData);
ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>)));
- return objectPointerStart + mBindingCount * sizeof(Ref<ObjectBase>);
+ return objectPointerStart + mBindingInfo.bindingCount * sizeof(Ref<ObjectBase>);
}
BindGroupLayoutBase::BindingDataPointers BindGroupLayoutBase::ComputeBindingDataPointers(
diff --git a/src/dawn_native/BindGroupLayout.h b/src/dawn_native/BindGroupLayout.h
index 7455b58..ed96c27 100644
--- a/src/dawn_native/BindGroupLayout.h
+++ b/src/dawn_native/BindGroupLayout.h
@@ -21,11 +21,13 @@
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
+#include "dawn_native/IntegerTypes.h"
#include "dawn_native/dawn_platform.h"
#include <array>
#include <bitset>
+#include <map>
namespace dawn_native {
@@ -40,6 +42,9 @@
wgpu::BindingType bindingType,
wgpu::TextureFormat storageTextureFormat);
+ // Bindings are specified as a |BindingNumber| in the BindGroupLayoutDescriptor.
+ // These numbers may be arbitrary and sparse. Internally, Dawn packs these numbers
+ // into a packed range of |BindingIndex| integers.
class BindGroupLayoutBase : public CachedObject {
public:
BindGroupLayoutBase(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
@@ -54,9 +59,15 @@
std::array<wgpu::TextureViewDimension, kMaxBindingsPerGroup> textureDimensions;
std::bitset<kMaxBindingsPerGroup> hasDynamicOffset;
std::bitset<kMaxBindingsPerGroup> multisampled;
- std::bitset<kMaxBindingsPerGroup> mask;
+ BindingIndex bindingCount;
};
+
+ // A map from the BindingNumber to its packed BindingIndex.
+ using BindingMap = std::map<BindingNumber, BindingIndex>;
+
const LayoutBindingInfo& GetBindingInfo() const;
+ const BindingMap& GetBindingMap() const;
+ BindingIndex GetBindingIndex(BindingNumber bindingNumber) const;
// Functors necessary for the unordered_set<BGLBase*>-based cache.
struct HashFunc {
@@ -66,8 +77,9 @@
bool operator()(const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const;
};
- uint32_t GetBindingCount() const;
- uint32_t GetDynamicBufferCount() const;
+ BindingIndex GetBindingCount() const;
+ // Returns |BindingIndex| because dynamic buffers are packed at the front.
+ BindingIndex GetDynamicBufferCount() const;
uint32_t GetDynamicUniformBufferCount() const;
uint32_t GetDynamicStorageBufferCount() const;
@@ -104,11 +116,13 @@
private:
BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag);
- LayoutBindingInfo mBindingInfo;
- uint32_t mBindingCount = 0;
- uint32_t mBufferCount = 0;
+ BindingIndex mBufferCount = 0; // |BindingIndex| because buffers are packed at the front.
uint32_t mDynamicUniformBufferCount = 0;
uint32_t mDynamicStorageBufferCount = 0;
+ LayoutBindingInfo mBindingInfo;
+
+ // Map from BindGroupLayoutEntry.binding to packed indices.
+ BindingMap mBindingMap;
};
} // namespace dawn_native
diff --git a/src/dawn_native/Device.h b/src/dawn_native/Device.h
index 6474a64..235ccd2 100644
--- a/src/dawn_native/Device.h
+++ b/src/dawn_native/Device.h
@@ -32,10 +32,11 @@
class AdapterBase;
class AttachmentState;
class AttachmentStateBlueprint;
+ class BindGroupLayoutBase;
+ class DynamicUploader;
class ErrorScope;
class ErrorScopeTracker;
class FenceSignalTracker;
- class DynamicUploader;
class StagingBufferBase;
class DeviceBase {
diff --git a/src/dawn_native/IntegerTypes.h b/src/dawn_native/IntegerTypes.h
new file mode 100644
index 0000000..0455935
--- /dev/null
+++ b/src/dawn_native/IntegerTypes.h
@@ -0,0 +1,33 @@
+// Copyright 2020 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef DAWNNATIVE_INTEGERTYPES_H_
+#define DAWNNATIVE_INTEGERTYPES_H_
+
+#include <cstdint>
+
+namespace dawn_native {
+
+ // TODO(enga): Can we have strongly typed integers so you can't convert between them
+ // by accident? And also range-assertions (ex. kMaxBindingsPerGroup) in Debug?
+
+ // Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors
+ using BindingNumber = uint32_t;
+
+ // Binding numbers get mapped to a packed range of indices
+ using BindingIndex = uint32_t;
+
+} // namespace dawn_native
+
+#endif // DAWNNATIVE_INTEGERTYPES_H_
diff --git a/src/dawn_native/PipelineLayout.cpp b/src/dawn_native/PipelineLayout.cpp
index f72bbda..a7c74a7 100644
--- a/src/dawn_native/PipelineLayout.cpp
+++ b/src/dawn_native/PipelineLayout.cpp
@@ -130,11 +130,8 @@
std::array<std::array<BindGroupLayoutBinding, kMaxBindingsPerGroup>, kMaxBindGroups>
bindingData = {};
- // Bitsets of used bindings
- std::array<std::bitset<kMaxBindingsPerGroup>, kMaxBindGroups> usedBindings = {};
-
- // A flat map of bindings to the index in |bindingData|
- std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups> usedBindingsMap = {};
+ // A map of bindings to the index in |bindingData|
+ std::array<std::map<BindingNumber, BindingIndex>, kMaxBindGroups> usedBindingsMap = {};
// A counter of how many bindings we've populated in |bindingData|
std::array<uint32_t, kMaxBindGroups> bindingCounts = {};
@@ -145,18 +142,16 @@
const ShaderModuleBase::ModuleBindingInfo& info = module->GetBindingInfo();
for (uint32_t group = 0; group < info.size(); ++group) {
- for (uint32_t binding = 0; binding < info[group].size(); ++binding) {
- const ShaderModuleBase::BindingInfo& bindingInfo = info[group][binding];
- if (!bindingInfo.used) {
- continue;
- }
+ for (const auto& it : info[group]) {
+ BindingNumber bindingNumber = it.first;
+ const ShaderModuleBase::BindingInfo& bindingInfo = it.second;
if (bindingInfo.multisampled) {
return DAWN_VALIDATION_ERROR("Multisampled textures not supported (yet)");
}
BindGroupLayoutBinding bindingSlot;
- bindingSlot.binding = binding;
+ bindingSlot.binding = bindingNumber;
DAWN_TRY(ValidateBindingTypeWithShaderStageVisibility(
bindingInfo.type, StageBit(module->GetExecutionModel())));
@@ -174,22 +169,24 @@
Format::FormatTypeToTextureComponentType(bindingInfo.textureComponentType);
bindingSlot.storageTextureFormat = bindingInfo.storageTextureFormat;
- if (usedBindings[group][binding]) {
- if (bindingSlot == bindingData[group][usedBindingsMap[group][binding]]) {
- // Already used and the data is the same. Continue.
- continue;
- } else {
- return DAWN_VALIDATION_ERROR(
- "Duplicate binding in default pipeline layout initialization not "
- "compatible with previous declaration");
+ {
+ const auto& it = usedBindingsMap[group].find(bindingNumber);
+ if (it != usedBindingsMap[group].end()) {
+ if (bindingSlot == bindingData[group][it->second]) {
+ // Already used and the data is the same. Continue.
+ continue;
+ } else {
+ return DAWN_VALIDATION_ERROR(
+ "Duplicate binding in default pipeline layout initialization "
+ "not compatible with previous declaration");
+ }
}
}
uint32_t currentBindingCount = bindingCounts[group];
bindingData[group][currentBindingCount] = bindingSlot;
- usedBindingsMap[group][binding] = currentBindingCount;
- usedBindings[group].set(binding);
+ usedBindingsMap[group][bindingNumber] = currentBindingCount;
bindingCounts[group]++;
diff --git a/src/dawn_native/ProgrammablePassEncoder.cpp b/src/dawn_native/ProgrammablePassEncoder.cpp
index a68c58f..fd03d70 100644
--- a/src/dawn_native/ProgrammablePassEncoder.cpp
+++ b/src/dawn_native/ProgrammablePassEncoder.cpp
@@ -29,29 +29,31 @@
namespace {
void TrackBindGroupResourceUsage(PassResourceUsageTracker* usageTracker,
BindGroupBase* group) {
- const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
-
- for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
- wgpu::BindingType type = layoutInfo.types[i];
+ const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo =
+ group->GetLayout()->GetBindingInfo();
+ for (BindingIndex bindingIndex = 0; bindingIndex < layoutInfo.bindingCount;
+ ++bindingIndex) {
+ wgpu::BindingType type = layoutInfo.types[bindingIndex];
switch (type) {
case wgpu::BindingType::UniformBuffer: {
- BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
+ BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer;
usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Uniform);
} break;
case wgpu::BindingType::StorageBuffer: {
- BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
+ BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer;
usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Storage);
} break;
case wgpu::BindingType::SampledTexture: {
- TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
+ TextureBase* texture =
+ group->GetBindingAsTextureView(bindingIndex)->GetTexture();
usageTracker->TextureUsedAs(texture, wgpu::TextureUsage::Sampled);
} break;
case wgpu::BindingType::ReadonlyStorageBuffer: {
- BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
+ BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer;
usageTracker->BufferUsedAs(buffer, kReadOnlyStorage);
} break;
@@ -131,7 +133,21 @@
return DAWN_VALIDATION_ERROR("dynamicOffset count mismatch");
}
- for (uint32_t i = 0; i < dynamicOffsetCount; ++i) {
+ const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo = layout->GetBindingInfo();
+ for (BindingIndex i = 0; i < dynamicOffsetCount; ++i) {
+ // BGL creation sorts bindings such that the dynamic buffer bindings are first.
+ // ASSERT that this true.
+ ASSERT(layoutInfo.hasDynamicOffset[i]);
+ switch (layoutInfo.types[i]) {
+ case wgpu::BindingType::UniformBuffer:
+ case wgpu::BindingType::StorageBuffer:
+ case wgpu::BindingType::ReadonlyStorageBuffer:
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
if (dynamicOffsets[i] % kMinDynamicBufferOffsetAlignment != 0) {
return DAWN_VALIDATION_ERROR("Dynamic Buffer Offset need to be aligned");
}
@@ -140,9 +156,9 @@
// During BindGroup creation, validation ensures binding offset + binding size
// <= buffer size.
- DAWN_ASSERT(bufferBinding.buffer->GetSize() >= bufferBinding.size);
- DAWN_ASSERT(bufferBinding.buffer->GetSize() - bufferBinding.size >=
- bufferBinding.offset);
+ ASSERT(bufferBinding.buffer->GetSize() >= bufferBinding.size);
+ ASSERT(bufferBinding.buffer->GetSize() - bufferBinding.size >=
+ bufferBinding.offset);
if ((dynamicOffsets[i] > bufferBinding.buffer->GetSize() -
bufferBinding.offset - bufferBinding.size)) {
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index fc374ec..503db34 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -378,13 +378,17 @@
auto ExtractResourcesBinding =
[this](std::vector<shaderc_spvc_binding_info> bindings) -> MaybeError {
for (const auto& binding : bindings) {
- if (binding.binding >= kMaxBindingsPerGroup || binding.set >= kMaxBindGroups) {
- return DAWN_VALIDATION_ERROR("Binding over limits in the SPIRV");
+ if (binding.set >= kMaxBindGroups) {
+ return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV");
}
- BindingInfo* info = &mBindingInfo[binding.set][binding.binding];
- *info = {};
- info->used = true;
+ const auto& it = mBindingInfo[binding.set].emplace(BindingNumber(binding.binding),
+ BindingInfo{});
+ if (!it.second) {
+ return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
+ }
+
+ BindingInfo* info = &it.first->second;
info->id = binding.id;
info->base_type_id = binding.base_type_id;
if (binding.binding_type == shaderc_spvc_binding_type_sampled_texture) {
@@ -545,16 +549,20 @@
return DAWN_VALIDATION_ERROR("No Descriptor Decoration set for resource");
}
- uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
+ BindingNumber bindingNumber(
+ compiler.get_decoration(resource.id, spv::DecorationBinding));
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
- if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
- return DAWN_VALIDATION_ERROR("Binding over limits in the SPIRV");
+ if (set >= kMaxBindGroups) {
+ return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV");
}
- BindingInfo* info = &mBindingInfo[set][binding];
- *info = {};
- info->used = true;
+ const auto& it = mBindingInfo[set].emplace(bindingNumber, BindingInfo{});
+ if (!it.second) {
+ return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
+ }
+
+ BindingInfo* info = &it.first->second;
info->id = resource.id;
info->base_type_id = resource.base_type_id;
switch (bindingType) {
@@ -716,10 +724,8 @@
}
for (uint32_t group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
- for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
- if (mBindingInfo[group][i].used) {
- return false;
- }
+ if (mBindingInfo[group].size() > 0) {
+ return false;
}
}
@@ -731,14 +737,22 @@
const BindGroupLayoutBase* layout) const {
ASSERT(!IsError());
- const auto& layoutInfo = layout->GetBindingInfo();
- for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
- const auto& moduleInfo = mBindingInfo[group][i];
- const auto& layoutBindingType = layoutInfo.types[i];
+ const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo = layout->GetBindingInfo();
+ const BindGroupLayoutBase::BindingMap& bindingMap = layout->GetBindingMap();
- if (!moduleInfo.used) {
- continue;
+ // Iterate over all bindings used by this group in the shader, and find the
+ // corresponding binding in the BindGroupLayout, if it exists.
+ for (const auto& it : mBindingInfo[group]) {
+ BindingNumber bindingNumber = it.first;
+ const auto& moduleInfo = it.second;
+
+ const auto& bindingIt = bindingMap.find(bindingNumber);
+ if (bindingIt == bindingMap.end()) {
+ return false;
}
+ BindingIndex bindingIndex(bindingIt->second);
+
+ const auto& layoutBindingType = layoutInfo.types[bindingIndex];
if (layoutBindingType != moduleInfo.type) {
// Binding mismatch between shader and bind group is invalid. For example, a
@@ -753,18 +767,17 @@
}
}
- if ((layoutInfo.visibilities[i] & StageBit(mExecutionModel)) == 0) {
+ if ((layoutInfo.visibilities[bindingIndex] & StageBit(mExecutionModel)) == 0) {
return false;
}
if (layoutBindingType == wgpu::BindingType::SampledTexture) {
- Format::Type layoutTextureComponentType =
- Format::TextureComponentTypeToFormatType(layoutInfo.textureComponentTypes[i]);
+ Format::Type layoutTextureComponentType = Format::TextureComponentTypeToFormatType(
+ layoutInfo.textureComponentTypes[bindingIndex]);
if (layoutTextureComponentType != moduleInfo.textureComponentType) {
return false;
}
-
- if (layoutInfo.textureDimensions[i] != moduleInfo.textureDimension) {
+ if (layoutInfo.textureDimensions[bindingIndex] != moduleInfo.textureDimension) {
return false;
}
}
diff --git a/src/dawn_native/ShaderModule.h b/src/dawn_native/ShaderModule.h
index 20f67a1..1797155 100644
--- a/src/dawn_native/ShaderModule.h
+++ b/src/dawn_native/ShaderModule.h
@@ -20,6 +20,7 @@
#include "dawn_native/Error.h"
#include "dawn_native/Format.h"
#include "dawn_native/Forward.h"
+#include "dawn_native/IntegerTypes.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/dawn_platform.h"
@@ -28,6 +29,7 @@
#include <array>
#include <bitset>
+#include <map>
#include <vector>
namespace spirv_cross {
@@ -57,11 +59,9 @@
wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
Format::Type textureComponentType = Format::Type::Float;
bool multisampled = false;
- bool used = false;
wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
};
- using ModuleBindingInfo =
- std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
+ using ModuleBindingInfo = std::array<std::map<BindingNumber, BindingInfo>, kMaxBindGroups>;
const ModuleBindingInfo& GetBindingInfo() const;
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
diff --git a/src/dawn_native/d3d12/BindGroupD3D12.cpp b/src/dawn_native/d3d12/BindGroupD3D12.cpp
index 6a70813..6ef4bc2 100644
--- a/src/dawn_native/d3d12/BindGroupD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupD3D12.cpp
@@ -81,13 +81,13 @@
mLastUsageSerial = pendingSerial;
mHeapSerial = allocator->GetShaderVisibleHeapsSerial();
- const auto& layout = bgl->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& layout = bgl->GetBindingInfo();
const auto& bindingOffsets = bgl->GetBindingOffsets();
ID3D12Device* d3d12Device = device->GetD3D12Device().Get();
- for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < layout.bindingCount; ++bindingIndex) {
// It's not necessary to create descriptors in descriptor heap for dynamic
// resources. So skip allocating descriptors in descriptor heaps for dynamic
// buffers.
diff --git a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
index 0ed4641..50a4b03 100644
--- a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
@@ -45,19 +45,19 @@
: BindGroupLayoutBase(device, descriptor),
mDescriptorCounts{},
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
- const auto& groupInfo = GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& groupInfo = GetBindingInfo();
- for (uint32_t binding : IterateBitSet(groupInfo.mask)) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < groupInfo.bindingCount; ++bindingIndex) {
// For dynamic resources, Dawn uses root descriptor in D3D12 backend.
// So there is no need to allocate the descriptor from descriptor heap. Skip counting
// dynamic resources for calculating size of descriptor heap.
- if (groupInfo.hasDynamicOffset[binding]) {
+ if (groupInfo.hasDynamicOffset[bindingIndex]) {
continue;
}
DescriptorType descriptorType =
- WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
- mBindingOffsets[binding] = mDescriptorCounts[descriptorType]++;
+ WGPUBindingTypeToDescriptorType(groupInfo.types[bindingIndex]);
+ mBindingOffsets[bindingIndex] = mDescriptorCounts[descriptorType]++;
}
auto SetDescriptorRange = [&](uint32_t index, uint32_t count, uint32_t* baseRegister,
@@ -101,16 +101,16 @@
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER);
descriptorOffsets[Sampler] = 0;
- for (uint32_t binding : IterateBitSet(groupInfo.mask)) {
- if (groupInfo.hasDynamicOffset[binding]) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < groupInfo.bindingCount; ++bindingIndex) {
+ if (groupInfo.hasDynamicOffset[bindingIndex]) {
// Dawn is using values in mBindingOffsets to decide register number in HLSL.
// Root descriptor needs to set this value to set correct register number in
// generated HLSL shader.
- switch (groupInfo.types[binding]) {
+ switch (groupInfo.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
- mBindingOffsets[binding] = baseRegister++;
+ mBindingOffsets[bindingIndex] = baseRegister++;
break;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::Sampler:
@@ -125,8 +125,8 @@
// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
DescriptorType descriptorType =
- WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
- mBindingOffsets[binding] += descriptorOffsets[descriptorType];
+ WGPUBindingTypeToDescriptorType(groupInfo.types[bindingIndex]);
+ mBindingOffsets[bindingIndex] += descriptorOffsets[descriptorType];
}
}
diff --git a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
index 6a6075d..758af39 100644
--- a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
+++ b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
@@ -93,23 +93,23 @@
const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo();
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
- const auto& bindingOffsets =
- ToBackend(layout->GetBindGroupLayout(group))->GetBindingOffsets();
+ const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
+ const auto& bindingOffsets = bgl->GetBindingOffsets();
const auto& groupBindingInfo = moduleBindingInfo[group];
- for (uint32_t binding = 0; binding < groupBindingInfo.size(); ++binding) {
- const BindingInfo& bindingInfo = groupBindingInfo[binding];
- if (bindingInfo.used) {
- uint32_t bindingOffset = bindingOffsets[binding];
- if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
- DAWN_TRY(CheckSpvcSuccess(
- mSpvcContext.SetDecoration(
- bindingInfo.id, SHADERC_SPVC_DECORATION_BINDING, bindingOffset),
- "Unable to set decorating binding before generating HLSL shader w/ "
- "spvc"));
- } else {
- compiler->set_decoration(bindingInfo.id, spv::DecorationBinding,
- bindingOffset);
- }
+ for (const auto& it : groupBindingInfo) {
+ const BindingInfo& bindingInfo = it.second;
+ BindingNumber bindingNumber = it.first;
+ BindingIndex bindingIndex = bgl->GetBindingIndex(bindingNumber);
+
+ uint32_t bindingOffset = bindingOffsets[bindingIndex];
+ if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
+ DAWN_TRY(CheckSpvcSuccess(
+ mSpvcContext.SetDecoration(bindingInfo.id, SHADERC_SPVC_DECORATION_BINDING,
+ bindingOffset),
+ "Unable to set decorating binding before generating HLSL shader w/ "
+ "spvc"));
+ } else {
+ compiler->set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
}
}
}
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index 8d85724..5d325c7 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -493,13 +493,15 @@
uint32_t dynamicOffsetCount,
uint64_t* dynamicOffsets,
PipelineLayout* pipelineLayout) {
- const auto& layout = group->GetLayout()->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& layout =
+ group->GetLayout()->GetBindingInfo();
uint32_t currentDynamicBufferIndex = 0;
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup
// so that we only have to do one setVertexBuffers and one setFragmentBuffers
// call here.
- for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < layout.bindingCount;
+ ++bindingIndex) {
auto stage = layout.visibilities[bindingIndex];
bool hasVertStage = stage & wgpu::ShaderStage::Vertex && render != nil;
bool hasFragStage = stage & wgpu::ShaderStage::Fragment && render != nil;
diff --git a/src/dawn_native/metal/PipelineLayoutMTL.mm b/src/dawn_native/metal/PipelineLayoutMTL.mm
index 3a09238..4e41ef6 100644
--- a/src/dawn_native/metal/PipelineLayoutMTL.mm
+++ b/src/dawn_native/metal/PipelineLayoutMTL.mm
@@ -29,28 +29,27 @@
uint32_t textureIndex = 0;
for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) {
- const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo();
- for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
- if (!(groupInfo.visibilities[binding] & StageBit(stage))) {
- continue;
- }
- if (!groupInfo.mask[binding]) {
+ const BindGroupLayoutBase::LayoutBindingInfo& groupInfo =
+ GetBindGroupLayout(group)->GetBindingInfo();
+ for (BindingIndex bindingIndex = 0; bindingIndex < groupInfo.bindingCount;
+ ++bindingIndex) {
+ if (!(groupInfo.visibilities[bindingIndex] & StageBit(stage))) {
continue;
}
- switch (groupInfo.types[binding]) {
+ switch (groupInfo.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
- mIndexInfo[stage][group][binding] = bufferIndex;
+ mIndexInfo[stage][group][bindingIndex] = bufferIndex;
bufferIndex++;
break;
case wgpu::BindingType::Sampler:
- mIndexInfo[stage][group][binding] = samplerIndex;
+ mIndexInfo[stage][group][bindingIndex] = samplerIndex;
samplerIndex++;
break;
case wgpu::BindingType::SampledTexture:
- mIndexInfo[stage][group][binding] = textureIndex;
+ mIndexInfo[stage][group][bindingIndex] = textureIndex;
textureIndex++;
break;
case wgpu::BindingType::StorageTexture:
diff --git a/src/dawn_native/metal/ShaderModuleMTL.mm b/src/dawn_native/metal/ShaderModuleMTL.mm
index 5028934..15f4cc2 100644
--- a/src/dawn_native/metal/ShaderModuleMTL.mm
+++ b/src/dawn_native/metal/ShaderModuleMTL.mm
@@ -131,17 +131,24 @@
// Create one resource binding entry per stage per binding.
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
- const auto& bgInfo = layout->GetBindGroupLayout(group)->GetBindingInfo();
- for (uint32_t binding : IterateBitSet(bgInfo.mask)) {
- for (auto stage : IterateStages(bgInfo.visibilities[binding])) {
- uint32_t index = layout->GetBindingIndexInfo(stage)[group][binding];
+ const BindGroupLayoutBase::LayoutBindingInfo& bgInfo =
+ layout->GetBindGroupLayout(group)->GetBindingInfo();
+ const BindGroupLayoutBase::BindingMap& bindingMap =
+ layout->GetBindGroupLayout(group)->GetBindingMap();
+
+ for (const auto& it : bindingMap) {
+ uint32_t binding = it.first;
+ BindingIndex bindingIndex = it.second;
+
+ for (auto stage : IterateStages(bgInfo.visibilities[bindingIndex])) {
+ uint32_t shaderIndex = layout->GetBindingIndexInfo(stage)[group][bindingIndex];
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc_msl_resource_binding mslBinding;
mslBinding.stage = ToSpvcExecutionModel(stage);
mslBinding.desc_set = group;
mslBinding.binding = binding;
mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler =
- index;
+ shaderIndex;
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.AddMSLResourceBinding(mslBinding),
"Unable to add MSL Resource Binding"));
} else {
@@ -150,7 +157,7 @@
mslBinding.desc_set = group;
mslBinding.binding = binding;
mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler =
- index;
+ shaderIndex;
compiler->add_msl_resource_binding(mslBinding);
}
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 25d3c81..f772162 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -239,10 +239,12 @@
uint32_t dynamicOffsetCount,
uint64_t* dynamicOffsets) {
const auto& indices = ToBackend(mPipelineLayout)->GetBindingIndexInfo()[index];
- const auto& layout = group->GetLayout()->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& layout =
+ group->GetLayout()->GetBindingInfo();
uint32_t currentDynamicIndex = 0;
- for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < layout.bindingCount;
+ ++bindingIndex) {
switch (layout.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer: {
BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp
index 71e2b83..eeda875 100644
--- a/src/dawn_native/opengl/PipelineGL.cpp
+++ b/src/dawn_native/opengl/PipelineGL.cpp
@@ -107,19 +107,20 @@
const auto& indices = layout->GetBindingIndexInfo();
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
- const auto& groupInfo = layout->GetBindGroupLayout(group)->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& groupInfo =
+ layout->GetBindGroupLayout(group)->GetBindingInfo();
- for (uint32_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
- if (!groupInfo.mask[binding]) {
- continue;
- }
+ for (const auto& it : layout->GetBindGroupLayout(group)->GetBindingMap()) {
+ BindingNumber bindingNumber = it.first;
+ BindingIndex bindingIndex = it.second;
- std::string name = GetBindingName(group, binding);
- switch (groupInfo.types[binding]) {
+ std::string name = GetBindingName(group, bindingNumber);
+ switch (groupInfo.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer: {
GLint location = gl.GetUniformBlockIndex(mProgram, name.c_str());
if (location != -1) {
- gl.UniformBlockBinding(mProgram, location, indices[group][binding]);
+ gl.UniformBlockBinding(mProgram, location,
+ indices[group][bindingIndex]);
}
} break;
@@ -129,7 +130,7 @@
mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str());
if (location != GL_INVALID_INDEX) {
gl.ShaderStorageBlockBinding(mProgram, location,
- indices[group][binding]);
+ indices[group][bindingIndex]);
}
} break;
diff --git a/src/dawn_native/opengl/PipelineLayoutGL.cpp b/src/dawn_native/opengl/PipelineLayoutGL.cpp
index 18fd4f2..7048d5e 100644
--- a/src/dawn_native/opengl/PipelineLayoutGL.cpp
+++ b/src/dawn_native/opengl/PipelineLayoutGL.cpp
@@ -28,30 +28,28 @@
GLuint ssboIndex = 0;
for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) {
- const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo();
+ const BindGroupLayoutBase::LayoutBindingInfo& groupInfo =
+ GetBindGroupLayout(group)->GetBindingInfo();
- for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
- if (!groupInfo.mask[binding]) {
- continue;
- }
-
- switch (groupInfo.types[binding]) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < groupInfo.bindingCount;
+ ++bindingIndex) {
+ switch (groupInfo.types[bindingIndex]) {
case wgpu::BindingType::UniformBuffer:
- mIndexInfo[group][binding] = uboIndex;
+ mIndexInfo[group][bindingIndex] = uboIndex;
uboIndex++;
break;
case wgpu::BindingType::Sampler:
- mIndexInfo[group][binding] = samplerIndex;
+ mIndexInfo[group][bindingIndex] = samplerIndex;
samplerIndex++;
break;
case wgpu::BindingType::SampledTexture:
- mIndexInfo[group][binding] = sampledTextureIndex;
+ mIndexInfo[group][bindingIndex] = sampledTextureIndex;
sampledTextureIndex++;
break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
- mIndexInfo[group][binding] = ssboIndex;
+ mIndexInfo[group][bindingIndex] = ssboIndex;
ssboIndex++;
break;
diff --git a/src/dawn_native/opengl/ShaderModuleGL.cpp b/src/dawn_native/opengl/ShaderModuleGL.cpp
index 67e6ebf..4174fe4 100644
--- a/src/dawn_native/opengl/ShaderModuleGL.cpp
+++ b/src/dawn_native/opengl/ShaderModuleGL.cpp
@@ -123,7 +123,7 @@
DAWN_TRY(ExtractSpirvInfo(*compiler));
- const auto& bindingInfo = GetBindingInfo();
+ const ShaderModuleBase::ModuleBindingInfo& bindingInfo = GetBindingInfo();
// Extract bindings names so that it can be used to get its location in program.
// Now translate the separate sampler / textures into combined ones and store their info.
@@ -173,19 +173,18 @@
// Also unsets the SPIRV "Binding" decoration as it outputs "layout(binding=)" which
// isn't supported on OSX's OpenGL.
for (uint32_t group = 0; group < kMaxBindGroups; ++group) {
- for (uint32_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
- const auto& info = bindingInfo[group][binding];
- if (info.used) {
- if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
- mSpvcContext.SetName(info.base_type_id, GetBindingName(group, binding));
- mSpvcContext.UnsetDecoration(info.id, shaderc_spvc_decoration_binding);
- mSpvcContext.UnsetDecoration(info.id,
- shaderc_spvc_decoration_descriptorset);
- } else {
- compiler->set_name(info.base_type_id, GetBindingName(group, binding));
- compiler->unset_decoration(info.id, spv::DecorationBinding);
- compiler->unset_decoration(info.id, spv::DecorationDescriptorSet);
- }
+ for (const auto& it : bindingInfo[group]) {
+ BindingNumber bindingNumber = it.first;
+ const auto& info = it.second;
+
+ if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
+ mSpvcContext.SetName(info.base_type_id, GetBindingName(group, bindingNumber));
+ mSpvcContext.UnsetDecoration(info.id, shaderc_spvc_decoration_binding);
+ mSpvcContext.UnsetDecoration(info.id, shaderc_spvc_decoration_descriptorset);
+ } else {
+ compiler->set_name(info.base_type_id, GetBindingName(group, bindingNumber));
+ compiler->unset_decoration(info.id, spv::DecorationBinding);
+ compiler->unset_decoration(info.id, spv::DecorationDescriptorSet);
}
}
}
diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
index 0d2491b..d26eebb 100644
--- a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
@@ -89,14 +89,17 @@
// bindings of the same type.
uint32_t numBindings = 0;
std::array<VkDescriptorSetLayoutBinding, kMaxBindingsPerGroup> bindings;
- for (uint32_t bindingIndex : IterateBitSet(info.mask)) {
- VkDescriptorSetLayoutBinding* binding = &bindings[numBindings];
- binding->binding = bindingIndex;
- binding->descriptorType =
+ for (const auto& it : GetBindingMap()) {
+ BindingNumber bindingNumber = it.first;
+ BindingIndex bindingIndex = it.second;
+
+ VkDescriptorSetLayoutBinding* vkBinding = &bindings[numBindings];
+ vkBinding->binding = bindingNumber;
+ vkBinding->descriptorType =
VulkanDescriptorType(info.types[bindingIndex], info.hasDynamicOffset[bindingIndex]);
- binding->descriptorCount = 1;
- binding->stageFlags = VulkanShaderStageFlags(info.visibilities[bindingIndex]);
- binding->pImmutableSamplers = nullptr;
+ vkBinding->descriptorCount = 1;
+ vkBinding->stageFlags = VulkanShaderStageFlags(info.visibilities[bindingIndex]);
+ vkBinding->pImmutableSamplers = nullptr;
numBindings++;
}
@@ -116,7 +119,7 @@
// Compute the size of descriptor pools used for this layout.
std::map<VkDescriptorType, uint32_t> descriptorCountPerType;
- for (uint32_t bindingIndex : IterateBitSet(info.mask)) {
+ for (BindingIndex bindingIndex = 0; bindingIndex < info.bindingCount; ++bindingIndex) {
VkDescriptorType vulkanType =
VulkanDescriptorType(info.types[bindingIndex], info.hasDynamicOffset[bindingIndex]);
diff --git a/src/dawn_native/vulkan/BindGroupVk.cpp b/src/dawn_native/vulkan/BindGroupVk.cpp
index 164c537..fb6aa37 100644
--- a/src/dawn_native/vulkan/BindGroupVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupVk.cpp
@@ -43,13 +43,16 @@
std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
std::array<VkDescriptorImageInfo, kMaxBindingsPerGroup> writeImageInfo;
- const auto& layoutInfo = GetLayout()->GetBindingInfo();
- for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) {
+ const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo = GetLayout()->GetBindingInfo();
+ for (const auto& it : GetLayout()->GetBindingMap()) {
+ BindingNumber bindingNumber = it.first;
+ BindingIndex bindingIndex = it.second;
+
auto& write = writes[numWrites];
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.pNext = nullptr;
write.dstSet = GetHandle();
- write.dstBinding = bindingIndex;
+ write.dstBinding = bindingNumber;
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VulkanDescriptorType(layoutInfo.types[bindingIndex],
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index ab70419..9f892e8 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -140,10 +140,10 @@
mDynamicOffsetCounts, mDynamicOffsets);
for (uint32_t index : IterateBitSet(mBindGroupLayoutsMask)) {
- for (uint32_t binding : IterateBitSet(mBuffersNeedingBarrier[index])) {
- switch (mBindingTypes[index][binding]) {
+ for (uint32_t bindingIndex : IterateBitSet(mBuffersNeedingBarrier[index])) {
+ switch (mBindingTypes[index][bindingIndex]) {
case wgpu::BindingType::StorageBuffer:
- ToBackend(mBuffers[index][binding])
+ ToBackend(mBuffers[index][bindingIndex])
->TransitionUsageNow(recordingContext,
wgpu::BufferUsage::Storage);
break;
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index 687645a..daa6151 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -780,4 +780,101 @@
queue.Submit(1, &commands);
}
+// Test that bind group bindings may have unbounded and arbitrary binding numbers
+TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
+ utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
+
+ wgpu::ShaderModule vsModule =
+ utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
+ #version 450
+ void main() {
+ const vec2 pos[3] = vec2[3](vec2(-1.f, 1.f), vec2(1.f, 1.f), vec2(-1.f, -1.f));
+ gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
+ })");
+
+ wgpu::ShaderModule fsModule =
+ utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
+ #version 450
+ layout (set = 0, binding = 953) uniform ubo1 {
+ vec4 color1;
+ };
+ layout (set = 0, binding = 47) uniform ubo2 {
+ vec4 color2;
+ };
+ layout (set = 0, binding = 111) uniform ubo3 {
+ vec4 color3;
+ };
+ layout(location = 0) out vec4 fragColor;
+ void main() {
+ fragColor = color1 + 2 * color2 + 4 * color3;
+ })");
+
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
+ pipelineDescriptor.vertexStage.module = vsModule;
+ pipelineDescriptor.cFragmentStage.module = fsModule;
+ pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
+
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
+
+ wgpu::Buffer black =
+ utils::CreateBufferFromData(device, wgpu::BufferUsage::Uniform, {0.f, 0.f, 0.f, 0.f});
+ wgpu::Buffer red =
+ utils::CreateBufferFromData(device, wgpu::BufferUsage::Uniform, {0.251f, 0.0f, 0.0f, 0.0f});
+ wgpu::Buffer green =
+ utils::CreateBufferFromData(device, wgpu::BufferUsage::Uniform, {0.0f, 0.251f, 0.0f, 0.0f});
+ wgpu::Buffer blue =
+ utils::CreateBufferFromData(device, wgpu::BufferUsage::Uniform, {0.0f, 0.0f, 0.251f, 0.0f});
+
+ auto DoTest = [&](wgpu::Buffer color1, wgpu::Buffer color2, wgpu::Buffer color3, RGBA8 filled) {
+ auto DoTestInner = [&](wgpu::BindGroup bindGroup) {
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(3, 1, 0, 0);
+ pass.EndPass();
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ queue.Submit(1, &commands);
+
+ EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 1);
+ };
+
+ utils::BindingInitializationHelper bindings[] = {
+ {953, color1, 0, 4 * sizeof(float)}, //
+ {47, color2, 0, 4 * sizeof(float)}, //
+ {111, color3, 0, 4 * sizeof(float)}, //
+ };
+
+ // Should work regardless of what order the bindings are specified in.
+ DoTestInner(utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
+ {bindings[0], bindings[1], bindings[2]}));
+ DoTestInner(utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
+ {bindings[1], bindings[0], bindings[2]}));
+ DoTestInner(utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
+ {bindings[2], bindings[0], bindings[1]}));
+ };
+
+ // first color is normal, second is 2x, third is 3x.
+ DoTest(black, black, black, RGBA8(0, 0, 0, 0));
+
+ // Check the first binding maps to the first slot. We know this because the colors are
+ // multiplied 1x.
+ DoTest(red, black, black, RGBA8(64, 0, 0, 0));
+ DoTest(green, black, black, RGBA8(0, 64, 0, 0));
+ DoTest(blue, black, black, RGBA8(0, 0, 64, 0));
+
+ // Use multiple bindings and check the second color maps to the second slot.
+ // We know this because the second slot is multiplied 2x.
+ DoTest(green, blue, black, RGBA8(0, 64, 128, 0));
+ DoTest(blue, green, black, RGBA8(0, 128, 64, 0));
+ DoTest(red, green, black, RGBA8(64, 128, 0, 0));
+
+ // Use multiple bindings and check the third color maps to the third slot.
+ // We know this because the third slot is multiplied 4x.
+ DoTest(black, blue, red, RGBA8(255, 0, 128, 0));
+ DoTest(blue, black, green, RGBA8(0, 255, 64, 0));
+ DoTest(red, black, blue, RGBA8(64, 0, 255, 0));
+}
+
DAWN_INSTANTIATE_TEST(BindGroupTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index 0b11b0b..b7f0120 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -510,16 +510,15 @@
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
}
-// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
-TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
- // Checks that kMaxBindingsPerGroup - 1 is valid.
- utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup - 1, wgpu::ShaderStage::Vertex,
+// Tests setting that bind group layout bindings numbers may be >= kMaxBindingsPerGroup.
+TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingUnbounded) {
+ // Checks that kMaxBindingsPerGroup is valid.
+ utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex,
wgpu::BindingType::UniformBuffer}});
- // Checks that kMaxBindingsPerGroup is OOB
- ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
- device,
- {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}));
+ // Checks that kMaxBindingsPerGroup + 1 is valid.
+ utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup + 1, wgpu::ShaderStage::Vertex,
+ wgpu::BindingType::UniformBuffer}});
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
@@ -698,8 +697,10 @@
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
wgpu::BindingType::UniformBuffer, true},
{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
- wgpu::BindingType::StorageBuffer, true},
+ wgpu::BindingType::UniformBuffer, false},
{2, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::StorageBuffer, true},
+ {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
wgpu::BindingType::ReadonlyStorageBuffer, true}});
}
@@ -723,13 +724,16 @@
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
- layout(std140, set = 0, binding = 0) uniform uBuffer {
+ layout(std140, set = 0, binding = 0) uniform uBufferDynamic {
+ vec2 value0;
+ };
+ layout(std140, set = 0, binding = 1) uniform uBuffer {
vec2 value1;
};
- layout(std140, set = 0, binding = 1) buffer SBuffer {
+ layout(std140, set = 0, binding = 2) buffer SBufferDynamic {
vec2 value2;
} sBuffer;
- layout(std140, set = 0, binding = 2) readonly buffer RBuffer {
+ layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic {
vec2 value3;
} rBuffer;
layout(location = 0) out vec4 fragColor;
@@ -753,13 +757,16 @@
const uint kInstances = 11;
layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in;
- layout(std140, set = 0, binding = 0) uniform UniformBuffer {
+ layout(std140, set = 0, binding = 0) uniform UniformBufferDynamic {
+ float value0;
+ };
+ layout(std140, set = 0, binding = 1) uniform UniformBuffer {
float value1;
};
- layout(std140, set = 0, binding = 1) buffer SBuffer {
+ layout(std140, set = 0, binding = 2) buffer SBufferDynamic {
float value2;
} dst;
- layout(std140, set = 0, binding = 2) readonly buffer RBuffer {
+ layout(std140, set = 0, binding = 3) readonly buffer RBufferDynamic {
readonly float value3;
} rdst;
void main() {
@@ -824,8 +831,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
std::array<uint32_t, 3> offsets = {512, 256, 0};
@@ -842,8 +850,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Number of offsets mismatch.
std::array<uint32_t, 4> mismatchOffsets = {768, 512, 256, 0};
@@ -865,8 +874,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Dynamic offsets are not aligned.
std::array<uint32_t, 3> notAlignedOffsets = {512, 128, 0};
@@ -884,8 +894,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Dynamic offset + offset is larger than buffer size.
std::array<uint32_t, 3> overFlowOffsets = {1024, 256, 0};
@@ -903,8 +914,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Dynamic offset + offset is larger than buffer size.
std::array<uint32_t, 3> overFlowOffsets = {0, 256, 1024};
@@ -922,8 +934,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Dynamic offset + offset isn't larger than buffer size.
// But with binding size, it will trigger OOB error.
@@ -941,8 +954,9 @@
wgpu::Buffer readonlyStorageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{{0, uniformBuffer, 0, kBindingSize},
- {1, storageBuffer, 0, kBindingSize},
- {2, readonlyStorageBuffer, 0, kBindingSize}});
+ {1, uniformBuffer, 0, kBindingSize},
+ {2, storageBuffer, 0, kBindingSize},
+ {3, readonlyStorageBuffer, 0, kBindingSize}});
// Dynamic offset + offset isn't larger than buffer size.
// But with binding size, it will trigger OOB error.
std::array<uint32_t, 3> offsets = {0, 256, 768};
diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
index 30e9e65..80957b0 100644
--- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
@@ -228,7 +228,7 @@
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
layout(set = 0, binding = 0, rgba8) uniform readonly image2D image0;
- layout(std430, set = 0, binding = 0) buffer Buf { uint buf; };
+ layout(std430, set = 0, binding = 1) buffer Buf { uint buf; };
void main() {
vec4 pixel = imageLoad(image0, ivec2(gl_LocalInvocationID.xy));
buf = uint(pixel.x);