| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <gtest/gtest.h> | |
| #include <webgpu/webgpu_cpp.h> | |
| #include <utility> | |
| class Object : public wgpu::ObjectBase<Object, int*> { | |
| public: | |
| using ObjectBase::ObjectBase; | |
| using ObjectBase::operator=; | |
| static void WGPUAddRef(int* handle) { | |
| ASSERT_LE(0, *handle); | |
| *handle += 1; | |
| } | |
| static void WGPURelease(int* handle) { | |
| ASSERT_LT(0, *handle); | |
| *handle -= 1; | |
| } | |
| }; | |
| // Test that creating an C++ object from a C object takes a ref. | |
| // Also test that the C++ object destructor removes a ref. | |
| TEST(ObjectBase, CTypeConstructor) { | |
| int refcount = 1; | |
| { | |
| Object obj(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| } | |
| ASSERT_EQ(1, refcount); | |
| } | |
| // Test consuming a C object into a C++ object doesn't take a ref. | |
| TEST(ObjectBase, AcquireConstruction) { | |
| int refcount = 1; | |
| { | |
| Object object = Object::Acquire(&refcount); | |
| ASSERT_EQ(1, refcount); | |
| } | |
| ASSERT_EQ(0, refcount); | |
| } | |
| // Test .Get(). | |
| TEST(ObjectBase, Get) { | |
| int refcount = 1; | |
| { | |
| Object obj1(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| ASSERT_EQ(&refcount, obj1.Get()); | |
| } | |
| ASSERT_EQ(1, refcount); | |
| } | |
| // Test that MoveToCHandle consumes the C++ object into a C object and doesn't release | |
| TEST(ObjectBase, MoveToCHandle) { | |
| int refcount = 1; | |
| { | |
| Object obj(&refcount); | |
| ASSERT_EQ(2, refcount); | |
| ASSERT_EQ(&refcount, obj.MoveToCHandle()); | |
| ASSERT_EQ(nullptr, obj.Get()); | |
| ASSERT_EQ(2, refcount); | |
| } | |
| ASSERT_EQ(2, refcount); | |
| } | |
| // Test using C++ objects in conditions | |
| TEST(ObjectBase, OperatorBool) { | |
| int refcount = 1; | |
| Object trueObj(&refcount); | |
| Object falseObj; | |
| if (falseObj || !trueObj) { | |
| ASSERT_TRUE(false); | |
| } | |
| } | |
| // Test the copy constructor of C++ objects | |
| TEST(ObjectBase, CopyConstructor) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination(source); | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the copy assignment of C++ objects | |
| TEST(ObjectBase, CopyAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| destination = source; | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the repeated copy assignment of C++ objects | |
| TEST(ObjectBase, RepeatedCopyAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| for (int i = 0; i < 10; i++) { | |
| destination = source; | |
| } | |
| ASSERT_EQ(source.Get(), &refcount); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(3, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the copy assignment of C++ objects onto themselves | |
| TEST(ObjectBase, CopyAssignmentSelf) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| // Fool the compiler to avoid a -Wself-assign-overload | |
| Object* objPtr = &obj; | |
| obj = *objPtr; | |
| ASSERT_EQ(obj.Get(), &refcount); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the move constructor of C++ objects | |
| TEST(ObjectBase, MoveConstructor) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination(std::move(source)); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(2, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 1); | |
| } | |
| // Test the move assignment of C++ objects | |
| TEST(ObjectBase, MoveAssignment) { | |
| int refcount = 1; | |
| Object source(&refcount); | |
| Object destination; | |
| destination = std::move(source); | |
| ASSERT_EQ(destination.Get(), &refcount); | |
| ASSERT_EQ(2, refcount); | |
| destination = Object(); | |
| ASSERT_EQ(refcount, 1); | |
| } | |
| // Test the move assignment of C++ objects onto themselves | |
| TEST(ObjectBase, MoveAssignmentSelf) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| // Fool the compiler to avoid a -Wself-move | |
| Object* objPtr = &obj; | |
| obj = std::move(*objPtr); | |
| ASSERT_EQ(obj.Get(), &refcount); | |
| ASSERT_EQ(refcount, 2); | |
| } | |
| // Test the constructor using nullptr | |
| TEST(ObjectBase, NullptrConstructor) { | |
| Object obj(nullptr); | |
| ASSERT_EQ(obj.Get(), nullptr); | |
| } | |
| // Test assigning nullptr to the object | |
| TEST(ObjectBase, AssignNullptr) { | |
| int refcount = 1; | |
| Object obj(&refcount); | |
| ASSERT_EQ(refcount, 2); | |
| obj = nullptr; | |
| ASSERT_EQ(refcount, 1); | |
| } |