| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/opengl/ShaderModuleGL.h" | |
| #include "common/Assert.h" | |
| #include "common/Platform.h" | |
| #include "dawn_native/BindGroupLayout.h" | |
| #include "dawn_native/SpirvValidation.h" | |
| #include "dawn_native/TintUtils.h" | |
| #include "dawn_native/opengl/DeviceGL.h" | |
| #include "dawn_native/opengl/PipelineLayoutGL.h" | |
| #include "dawn_native/opengl/SpirvUtils.h" | |
| #include <spirv_glsl.hpp> | |
| // Tint include must be after spirv_glsl.hpp, because spirv-cross has its own | |
| // version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross | |
| // is at 3 while spirv-headers is at 4. | |
| #undef SPV_REVISION | |
| #include <tint/tint.h> | |
| #include <spirv-tools/libspirv.hpp> | |
| #include <sstream> | |
| namespace dawn_native { namespace opengl { | |
| std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber) { | |
| std::ostringstream o; | |
| o << "dawn_binding_" << static_cast<uint32_t>(group) << "_" | |
| << static_cast<uint32_t>(bindingNumber); | |
| return o.str(); | |
| } | |
| bool operator<(const BindingLocation& a, const BindingLocation& b) { | |
| return std::tie(a.group, a.binding) < std::tie(b.group, b.binding); | |
| } | |
| bool operator<(const CombinedSampler& a, const CombinedSampler& b) { | |
| return std::tie(a.useDummySampler, a.samplerLocation, a.textureLocation) < | |
| std::tie(b.useDummySampler, a.samplerLocation, b.textureLocation); | |
| } | |
| std::string CombinedSampler::GetName() const { | |
| std::ostringstream o; | |
| o << "dawn_combined"; | |
| if (useDummySampler) { | |
| o << "_dummy_sampler"; | |
| } else { | |
| o << "_" << static_cast<uint32_t>(samplerLocation.group) << "_" | |
| << static_cast<uint32_t>(samplerLocation.binding); | |
| } | |
| o << "_with_" << static_cast<uint32_t>(textureLocation.group) << "_" | |
| << static_cast<uint32_t>(textureLocation.binding); | |
| return o.str(); | |
| } | |
| ResultOrError<std::unique_ptr<BindingInfoArray>> ExtractSpirvInfo( | |
| const DeviceBase* device, | |
| const spirv_cross::Compiler& compiler, | |
| const std::string& entryPointName, | |
| SingleShaderStage stage) { | |
| const auto& resources = compiler.get_shader_resources(); | |
| // Fill in bindingInfo with the SPIRV bindings | |
| auto ExtractResourcesBinding = | |
| [](const DeviceBase* device, | |
| const spirv_cross::SmallVector<spirv_cross::Resource>& resources, | |
| const spirv_cross::Compiler& compiler, BindingInfoType bindingType, | |
| BindingInfoArray* bindings, bool isStorageBuffer = false) -> MaybeError { | |
| for (const auto& resource : resources) { | |
| DAWN_INVALID_IF( | |
| !compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding), | |
| "No Binding decoration set for resource"); | |
| DAWN_INVALID_IF( | |
| !compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet), | |
| "No Descriptor Decoration set for resource"); | |
| BindingNumber bindingNumber( | |
| compiler.get_decoration(resource.id, spv::DecorationBinding)); | |
| BindGroupIndex bindGroupIndex( | |
| compiler.get_decoration(resource.id, spv::DecorationDescriptorSet)); | |
| DAWN_INVALID_IF(bindGroupIndex >= kMaxBindGroupsTyped, | |
| "Bind group index over limits in the SPIRV"); | |
| const auto& it = | |
| (*bindings)[bindGroupIndex].emplace(bindingNumber, ShaderBindingInfo{}); | |
| DAWN_INVALID_IF(!it.second, "Shader has duplicate bindings"); | |
| ShaderBindingInfo* info = &it.first->second; | |
| info->id = resource.id; | |
| info->base_type_id = resource.base_type_id; | |
| info->bindingType = bindingType; | |
| switch (bindingType) { | |
| case BindingInfoType::Texture: { | |
| spirv_cross::SPIRType::ImageType imageType = | |
| compiler.get_type(info->base_type_id).image; | |
| spirv_cross::SPIRType::BaseType textureComponentType = | |
| compiler.get_type(imageType.type).basetype; | |
| info->texture.viewDimension = | |
| SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); | |
| info->texture.multisampled = imageType.ms; | |
| info->texture.compatibleSampleTypes = | |
| SpirvBaseTypeToSampleTypeBit(textureComponentType); | |
| if (imageType.depth) { | |
| DAWN_INVALID_IF( | |
| (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0, | |
| "Depth textures must have a float type"); | |
| info->texture.compatibleSampleTypes = SampleTypeBit::Depth; | |
| } | |
| DAWN_INVALID_IF(imageType.ms && imageType.arrayed, | |
| "Multisampled array textures aren't supported"); | |
| break; | |
| } | |
| case BindingInfoType::Buffer: { | |
| // Determine buffer size, with a minimum of 1 element in the runtime | |
| // array | |
| spirv_cross::SPIRType type = compiler.get_type(info->base_type_id); | |
| info->buffer.minBindingSize = | |
| compiler.get_declared_struct_size_runtime_array(type, 1); | |
| // Differentiate between readonly storage bindings and writable ones | |
| // based on the NonWritable decoration. | |
| // TODO(dawn:527): Could isStorageBuffer be determined by calling | |
| // compiler.get_storage_class(resource.id)? | |
| if (isStorageBuffer) { | |
| spirv_cross::Bitset flags = | |
| compiler.get_buffer_block_flags(resource.id); | |
| if (flags.get(spv::DecorationNonWritable)) { | |
| info->buffer.type = wgpu::BufferBindingType::ReadOnlyStorage; | |
| } else { | |
| info->buffer.type = wgpu::BufferBindingType::Storage; | |
| } | |
| } else { | |
| info->buffer.type = wgpu::BufferBindingType::Uniform; | |
| } | |
| break; | |
| } | |
| case BindingInfoType::StorageTexture: { | |
| spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id); | |
| DAWN_INVALID_IF(!flags.get(spv::DecorationNonReadable), | |
| "Read-write storage textures are not supported."); | |
| info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; | |
| spirv_cross::SPIRType::ImageType imageType = | |
| compiler.get_type(info->base_type_id).image; | |
| wgpu::TextureFormat storageTextureFormat = | |
| SpirvImageFormatToTextureFormat(imageType.format); | |
| DAWN_INVALID_IF(storageTextureFormat == wgpu::TextureFormat::Undefined, | |
| "Invalid image format declaration on storage image."); | |
| const Format& format = device->GetValidInternalFormat(storageTextureFormat); | |
| DAWN_INVALID_IF(!format.supportsStorageUsage, | |
| "The storage texture format (%s) is not supported.", | |
| storageTextureFormat); | |
| DAWN_INVALID_IF(imageType.ms, | |
| "Multisampled storage textures aren't supported."); | |
| DAWN_INVALID_IF(imageType.depth, | |
| "Depth storage textures aren't supported."); | |
| info->storageTexture.format = storageTextureFormat; | |
| info->storageTexture.viewDimension = | |
| SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); | |
| break; | |
| } | |
| case BindingInfoType::Sampler: { | |
| info->sampler.isComparison = false; | |
| break; | |
| } | |
| case BindingInfoType::ExternalTexture: { | |
| return DAWN_FORMAT_VALIDATION_ERROR("External textures are not supported."); | |
| } | |
| } | |
| } | |
| return {}; | |
| }; | |
| std::unique_ptr<BindingInfoArray> resultBindings = std::make_unique<BindingInfoArray>(); | |
| BindingInfoArray* bindings = resultBindings.get(); | |
| DAWN_TRY(ExtractResourcesBinding(device, resources.uniform_buffers, compiler, | |
| BindingInfoType::Buffer, bindings)); | |
| DAWN_TRY(ExtractResourcesBinding(device, resources.separate_images, compiler, | |
| BindingInfoType::Texture, bindings)); | |
| DAWN_TRY(ExtractResourcesBinding(device, resources.separate_samplers, compiler, | |
| BindingInfoType::Sampler, bindings)); | |
| DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler, | |
| BindingInfoType::Buffer, bindings, true)); | |
| // ReadonlyStorageTexture is used as a tag to do general storage texture handling. | |
| DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler, | |
| BindingInfoType::StorageTexture, resultBindings.get())); | |
| return {std::move(resultBindings)}; | |
| } | |
| // static | |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device, | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult) { | |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); | |
| DAWN_TRY(module->Initialize(parseResult)); | |
| return module; | |
| } | |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) | |
| : ShaderModuleBase(device, descriptor) { | |
| } | |
| // static | |
| ResultOrError<BindingInfoArrayTable> ShaderModule::ReflectShaderUsingSPIRVCross( | |
| DeviceBase* device, | |
| const std::vector<uint32_t>& spirv) { | |
| BindingInfoArrayTable result; | |
| spirv_cross::Compiler compiler(spirv); | |
| for (const spirv_cross::EntryPoint& entryPoint : compiler.get_entry_points_and_stages()) { | |
| ASSERT(result.count(entryPoint.name) == 0); | |
| SingleShaderStage stage = ExecutionModelToShaderStage(entryPoint.execution_model); | |
| compiler.set_entry_point(entryPoint.name, entryPoint.execution_model); | |
| std::unique_ptr<BindingInfoArray> bindings; | |
| DAWN_TRY_ASSIGN(bindings, ExtractSpirvInfo(device, compiler, entryPoint.name, stage)); | |
| result[entryPoint.name] = std::move(bindings); | |
| } | |
| return std::move(result); | |
| } | |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { | |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); | |
| DAWN_TRY(InitializeBase(parseResult)); | |
| // Tint currently does not support emitting GLSL, so when provided a Tint program need to | |
| // generate SPIRV and SPIRV-Cross reflection data to be used in this backend. | |
| tint::writer::spirv::Options options; | |
| options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); | |
| auto result = tint::writer::spirv::Generate(GetTintProgram(), options); | |
| DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.", | |
| result.error); | |
| DAWN_TRY_ASSIGN(mGLBindings, ReflectShaderUsingSPIRVCross(GetDevice(), result.spirv)); | |
| return {}; | |
| } | |
| ResultOrError<std::string> ShaderModule::TranslateToGLSL(const char* entryPointName, | |
| SingleShaderStage stage, | |
| CombinedSamplerInfo* combinedSamplers, | |
| const PipelineLayout* layout, | |
| bool* needsDummySampler) const { | |
| tint::transform::SingleEntryPoint singleEntryPointTransform; | |
| tint::transform::DataMap transformInputs; | |
| transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, RunTransforms(&singleEntryPointTransform, GetTintProgram(), | |
| transformInputs, nullptr, nullptr)); | |
| tint::writer::spirv::Options tintOptions; | |
| tintOptions.disable_workgroup_init = | |
| GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); | |
| auto result = tint::writer::spirv::Generate(&program, tintOptions); | |
| DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.", | |
| result.error); | |
| std::vector<uint32_t> spirv = std::move(result.spirv); | |
| DAWN_TRY( | |
| ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders))); | |
| // If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to | |
| // be updated. | |
| spirv_cross::CompilerGLSL::Options options; | |
| // The range of Z-coordinate in the clipping volume of OpenGL is [-w, w], while it is | |
| // [0, w] in D3D12, Metal and Vulkan, so we should normalize it in shaders in all | |
| // backends. See the documentation of | |
| // spirv_cross::CompilerGLSL::Options::vertex::fixup_clipspace for more details. | |
| options.vertex.flip_vert_y = true; | |
| options.vertex.fixup_clipspace = true; | |
| const OpenGLVersion& version = ToBackend(GetDevice())->gl.GetVersion(); | |
| if (version.IsDesktop()) { | |
| // The computation of GLSL version below only works for 3.3 and above. | |
| ASSERT(version.IsAtLeast(3, 3)); | |
| } | |
| options.es = version.IsES(); | |
| options.version = version.GetMajor() * 100 + version.GetMinor() * 10; | |
| spirv_cross::CompilerGLSL compiler(std::move(spirv)); | |
| compiler.set_common_options(options); | |
| compiler.set_entry_point(entryPointName, ShaderStageToExecutionModel(stage)); | |
| // Analyzes all OpImageFetch opcodes and checks if there are instances where | |
| // said instruction is used without a combined image sampler. | |
| // GLSL does not support texelFetch without a sampler. | |
| // To workaround this, we must inject a dummy sampler which can be used to form a sampler2D | |
| // at the call-site of texelFetch as necessary. | |
| spirv_cross::VariableID dummySamplerId = compiler.build_dummy_sampler_for_combined_images(); | |
| // Extract bindings names so that it can be used to get its location in program. | |
| // Now translate the separate sampler / textures into combined ones and store their info. We | |
| // need to do this before removing the set and binding decorations. | |
| compiler.build_combined_image_samplers(); | |
| for (const auto& combined : compiler.get_combined_image_samplers()) { | |
| combinedSamplers->emplace_back(); | |
| CombinedSampler* info = &combinedSamplers->back(); | |
| if (combined.sampler_id == dummySamplerId) { | |
| *needsDummySampler = true; | |
| info->useDummySampler = true; | |
| info->samplerLocation = {}; | |
| } else { | |
| info->useDummySampler = false; | |
| info->samplerLocation.group = BindGroupIndex( | |
| compiler.get_decoration(combined.sampler_id, spv::DecorationDescriptorSet)); | |
| info->samplerLocation.binding = BindingNumber( | |
| compiler.get_decoration(combined.sampler_id, spv::DecorationBinding)); | |
| } | |
| info->textureLocation.group = BindGroupIndex( | |
| compiler.get_decoration(combined.image_id, spv::DecorationDescriptorSet)); | |
| info->textureLocation.binding = | |
| BindingNumber(compiler.get_decoration(combined.image_id, spv::DecorationBinding)); | |
| compiler.set_name(combined.combined_id, info->GetName()); | |
| } | |
| const BindingInfoArray& bindingInfo = *(mGLBindings.at(entryPointName)); | |
| // Change binding names to be "dawn_binding_<group>_<binding>". | |
| // Also unsets the SPIRV "Binding" decoration as it outputs "layout(binding=)" which | |
| // isn't supported on OSX's OpenGL. | |
| const PipelineLayout::BindingIndexInfo& indices = layout->GetBindingIndexInfo(); | |
| // Modify the decoration of variables so that SPIRV-Cross outputs only | |
| // layout(binding=<index>) for interface variables. | |
| // | |
| // Tint is used for the reflection of bindings for the implicit pipeline layout and | |
| // pipeline/layout validation, but bindingInfo is set to mGLEntryPoints which is the | |
| // SPIRV-Cross reflection. Tint reflects bindings used more precisely than SPIRV-Cross so | |
| // some bindings in bindingInfo might not exist in the layout and querying the layout for | |
| // them would cause an ASSERT. That's why we defensively check that bindings are in the | |
| // layout before modifying them. This slight hack is ok because in the long term we will use | |
| // Tint to produce GLSL. | |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| for (const auto& it : bindingInfo[group]) { | |
| const BindGroupLayoutBase* bgl = layout->GetBindGroupLayout(group); | |
| BindingNumber bindingNumber = it.first; | |
| const auto& info = it.second; | |
| if (!bgl->HasBinding(bindingNumber)) { | |
| continue; | |
| } | |
| // Remove the name of the base type. This works around an issue where if the SPIRV | |
| // has two uniform/storage interface variables that point to the same base type, | |
| // then SPIRV-Cross would emit two bindings with type names that conflict: | |
| // | |
| // layout(binding=0) uniform Buf {...} binding0; | |
| // layout(binding=1) uniform Buf {...} binding1; | |
| compiler.set_name(info.base_type_id, ""); | |
| BindingIndex bindingIndex = bgl->GetBindingIndex(bindingNumber); | |
| compiler.unset_decoration(info.id, spv::DecorationDescriptorSet); | |
| compiler.set_decoration(info.id, spv::DecorationBinding, | |
| indices[group][bindingIndex]); | |
| } | |
| } | |
| std::string glsl = compiler.compile(); | |
| if (GetDevice()->IsToggleEnabled(Toggle::DumpShaders)) { | |
| std::ostringstream dumpedMsg; | |
| dumpedMsg << "/* Dumped generated GLSL */" << std::endl << glsl; | |
| GetDevice()->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); | |
| } | |
| return glsl; | |
| } | |
| }} // namespace dawn_native::opengl |