commit | a84ab48150270338d1a2b502e0683dbd28940d25 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Wed Jun 17 23:52:19 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jun 17 23:52:19 2020 +0000 |
tree | c4ceb6cd707100d59914408f6e63390eb2e9ae9a | |
parent | 7a4685f448297d31b8bc882b94c78d32a4630b89 [diff] |
Add support for different default branches in roll-shader-deps tint has moved to using origin/main, and shaderc is soon to migrate Change-Id: I578e4df91330351e10513874b2ca2728e4227803 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23320 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.