| // Copyright 2023 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/lang/spirv/writer/raise/shader_io.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "src/tint/lang/core/ir/builder.h" |
| #include "src/tint/lang/core/ir/module.h" |
| #include "src/tint/lang/core/ir/transform/shader_io.h" |
| #include "src/tint/lang/core/ir/validator.h" |
| #include "src/tint/lang/core/type/array.h" |
| #include "src/tint/lang/core/type/struct.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace tint::spirv::writer::raise { |
| |
| namespace { |
| |
| /// PIMPL state for the parts of the shader IO transform specific to SPIR-V. |
| /// For SPIR-V, we split builtins and locations into two separate structures each for input and |
| /// output, and declare global variables for them. The wrapper entry point then loads from and |
| /// stores to these variables. |
| /// We also modify the type of the SampleMask builtin to be an array, as required by Vulkan. |
| struct StateImpl : ir::transform::ShaderIOBackendState { |
| /// The global variable for input builtins. |
| ir::Var* builtin_input_var = nullptr; |
| /// The global variable for input locations. |
| ir::Var* location_input_var = nullptr; |
| /// The global variable for output builtins. |
| ir::Var* builtin_output_var = nullptr; |
| /// The global variable for output locations. |
| ir::Var* location_output_var = nullptr; |
| /// The member indices for inputs. |
| Vector<uint32_t, 4> input_indices; |
| /// The member indices for outputs. |
| Vector<uint32_t, 4> output_indices; |
| |
| /// The configuration options. |
| const ShaderIOConfig& config; |
| |
| /// The frag_depth clamp arguments. |
| ir::Value* frag_depth_clamp_args = nullptr; |
| |
| /// Constructor |
| StateImpl(ir::Module* mod, ir::Function* f, const ShaderIOConfig& cfg) |
| : ShaderIOBackendState(mod, f), config(cfg) {} |
| |
| /// Destructor |
| ~StateImpl() override {} |
| |
| /// Split the members listed in @p entries into two separate structures for builtins and |
| /// locations, and make global variables for them. Record the new member indices in @p indices. |
| /// @param builtin_var the generated global variable for builtins |
| /// @param location_var the generated global variable for locations |
| /// @param indices the new member indices |
| /// @param entries the entries to split |
| /// @param addrspace the address to use for the global variables |
| /// @param access the access mode to use for the global variables |
| /// @param name_suffix the suffix to add to struct and variable names |
| void MakeStructs(ir::Var*& builtin_var, |
| ir::Var*& location_var, |
| Vector<uint32_t, 4>* indices, |
| Vector<core::type::Manager::StructMemberDesc, 4>& entries, |
| core::AddressSpace addrspace, |
| core::Access access, |
| const char* name_suffix) { |
| // Build separate lists of builtin and location entries and record their new indices. |
| uint32_t next_builtin_idx = 0; |
| uint32_t next_location_idx = 0; |
| Vector<core::type::Manager::StructMemberDesc, 4> builtin_members; |
| Vector<core::type::Manager::StructMemberDesc, 4> location_members; |
| for (auto io : entries) { |
| if (io.attributes.builtin) { |
| // SampleMask must be an array for Vulkan. |
| if (io.attributes.builtin.value() == core::BuiltinValue::kSampleMask) { |
| io.type = ty.array<u32, 1>(); |
| } |
| builtin_members.Push(io); |
| indices->Push(next_builtin_idx++); |
| } else { |
| location_members.Push(io); |
| indices->Push(next_location_idx++); |
| } |
| } |
| |
| // Declare the structs and variables if needed. |
| auto make_struct = [&](auto& members, const char* iotype) { |
| auto name = ir->NameOf(func).Name() + iotype + name_suffix; |
| auto* str = ty.Struct(ir->symbols.New(name + "Struct"), std::move(members)); |
| auto* var = b.Var(name, ty.ptr(addrspace, str, access)); |
| str->SetStructFlag(core::type::kBlock); |
| b.RootBlock()->Append(var); |
| return var; |
| }; |
| if (!builtin_members.IsEmpty()) { |
| builtin_var = make_struct(builtin_members, "_Builtin"); |
| } |
| if (!location_members.IsEmpty()) { |
| location_var = make_struct(location_members, "_Location"); |
| } |
| } |
| |
| /// @copydoc ShaderIO::BackendState::FinalizeInputs |
| Vector<ir::FunctionParam*, 4> FinalizeInputs() override { |
| MakeStructs(builtin_input_var, location_input_var, &input_indices, inputs, |
| core::AddressSpace::kIn, core::Access::kRead, "Inputs"); |
| return tint::Empty; |
| } |
| |
| /// @copydoc ShaderIO::BackendState::FinalizeOutputs |
| ir::Value* FinalizeOutputs() override { |
| MakeStructs(builtin_output_var, location_output_var, &output_indices, outputs, |
| core::AddressSpace::kOut, core::Access::kWrite, "Outputs"); |
| return nullptr; |
| } |
| |
| /// @copydoc ShaderIO::BackendState::GetInput |
| ir::Value* GetInput(ir::Builder& builder, uint32_t idx) override { |
| // Load the input from the global variable declared earlier. |
| auto* ptr = ty.ptr(core::AddressSpace::kIn, inputs[idx].type, core::Access::kRead); |
| ir::Access* from = nullptr; |
| if (inputs[idx].attributes.builtin) { |
| if (inputs[idx].attributes.builtin.value() == core::BuiltinValue::kSampleMask) { |
| // SampleMask becomes an array for SPIR-V, so load from the first element. |
| from = builder.Access(ptr, builtin_input_var, u32(input_indices[idx]), 0_u); |
| } else { |
| from = builder.Access(ptr, builtin_input_var, u32(input_indices[idx])); |
| } |
| } else { |
| from = builder.Access(ptr, location_input_var, u32(input_indices[idx])); |
| } |
| return builder.Load(from)->Result(); |
| } |
| |
| /// @copydoc ShaderIO::BackendState::SetOutput |
| void SetOutput(ir::Builder& builder, uint32_t idx, ir::Value* value) override { |
| // Store the output to the global variable declared earlier. |
| auto* ptr = ty.ptr(core::AddressSpace::kOut, outputs[idx].type, core::Access::kWrite); |
| ir::Access* to = nullptr; |
| if (outputs[idx].attributes.builtin) { |
| if (outputs[idx].attributes.builtin.value() == core::BuiltinValue::kSampleMask) { |
| // SampleMask becomes an array for SPIR-V, so store to the first element. |
| to = builder.Access(ptr, builtin_output_var, u32(output_indices[idx]), 0_u); |
| } else { |
| to = builder.Access(ptr, builtin_output_var, u32(output_indices[idx])); |
| } |
| |
| // Clamp frag_depth values if necessary. |
| if (outputs[idx].attributes.builtin.value() == core::BuiltinValue::kFragDepth) { |
| value = ClampFragDepth(builder, value); |
| } |
| } else { |
| to = builder.Access(ptr, location_output_var, u32(output_indices[idx])); |
| } |
| builder.Store(to, value); |
| } |
| |
| /// Clamp a frag_depth builtin value if necessary. |
| /// @param builder the builder to use for new instructions |
| /// @param frag_depth the incoming frag_depth value |
| /// @returns the clamped value |
| ir::Value* ClampFragDepth(ir::Builder& builder, ir::Value* frag_depth) { |
| if (!config.clamp_frag_depth) { |
| return frag_depth; |
| } |
| |
| // Create the clamp args struct and variable. |
| if (!frag_depth_clamp_args) { |
| // Check that there are no push constants in the module already. |
| for (auto* inst : *b.RootBlock()) { |
| if (auto* var = inst->As<ir::Var>()) { |
| auto* ptr = var->Result()->Type()->As<core::type::Pointer>(); |
| if (ptr->AddressSpace() == core::AddressSpace::kPushConstant) { |
| TINT_ICE() << "cannot clamp frag_depth with pre-existing push constants"; |
| } |
| } |
| } |
| |
| // Declare the struct. |
| auto* str = ty.Struct(ir->symbols.Register("FragDepthClampArgs"), |
| { |
| {ir->symbols.Register("min"), ty.f32()}, |
| {ir->symbols.Register("max"), ty.f32()}, |
| }); |
| str->SetStructFlag(core::type::kBlock); |
| |
| // Declare the variable. |
| auto* var = b.Var("tint_frag_depth_clamp_args", ty.ptr(push_constant, str)); |
| b.RootBlock()->Append(var); |
| frag_depth_clamp_args = var->Result(); |
| } |
| |
| // Clamp the value. |
| auto* args = builder.Load(frag_depth_clamp_args); |
| auto* frag_depth_min = builder.Access(ty.f32(), args, 0_u); |
| auto* frag_depth_max = builder.Access(ty.f32(), args, 1_u); |
| return builder |
| .Call(ty.f32(), core::Function::kClamp, frag_depth, frag_depth_min, frag_depth_max) |
| ->Result(); |
| } |
| }; |
| } // namespace |
| |
| Result<SuccessType, std::string> ShaderIO(ir::Module* ir, const ShaderIOConfig& config) { |
| auto result = ValidateAndDumpIfNeeded(*ir, "ShaderIO transform"); |
| if (!result) { |
| return result; |
| } |
| |
| ir::transform::RunShaderIOBase(ir, [&](ir::Module* mod, ir::Function* func) { |
| return std::make_unique<StateImpl>(mod, func, config); |
| }); |
| |
| return Success; |
| } |
| |
| } // namespace tint::spirv::writer::raise |