uint3 tint_extract_bits(uint3 v, uint offset, uint count) { | |
const uint s = min(offset, 32u); | |
const uint e = min(32u, (s + count)); | |
const uint shl = (32u - e); | |
const uint shr = (shl + s); | |
return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); | |
} | |
void f_1() { | |
uint3 v = (0u).xxx; | |
uint offset_1 = 0u; | |
uint count = 0u; | |
const uint3 x_16 = v; | |
const uint x_17 = offset_1; | |
const uint x_18 = count; | |
const uint3 x_14 = tint_extract_bits(x_16, x_17, x_18); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
f_1(); | |
return; | |
} |