#version 310 es | |
float tint_radians(float param_0) { | |
return param_0 * 0.017453292519943295474f; | |
} | |
void main_1() { | |
float a = 0.0f; | |
float b = 0.0f; | |
a = 42.0f; | |
float x_11 = a; | |
b = tint_radians(x_11); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |