| SKIP: FAILED |
| |
| [numthreads(1, 1, 1)] |
| void unused_entry_point() { |
| return; |
| } |
| |
| float16_t get_f16() { |
| return float16_t(1.0h); |
| } |
| |
| void f() { |
| const float16_t tint_symbol = get_f16(); |
| vector<float16_t, 2> v2 = vector<float16_t, 2>((tint_symbol).xx); |
| const float16_t tint_symbol_1 = get_f16(); |
| vector<float16_t, 3> v3 = vector<float16_t, 3>((tint_symbol_1).xxx); |
| const float16_t tint_symbol_2 = get_f16(); |
| vector<float16_t, 4> v4 = vector<float16_t, 4>((tint_symbol_2).xxxx); |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001EAED2412C0(6,1-9): error X3000: unrecognized identifier 'float16_t' |
| |