| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_TRANSFORM_PAD_STRUCTS_H_ |
| #define SRC_TINT_TRANSFORM_PAD_STRUCTS_H_ |
| |
| #include "src/tint/transform/transform.h" |
| |
| namespace tint::transform { |
| |
| /// This transform turns all explicit alignment and sizing into padding |
| /// members of structs. This is required for GLSL ES, since it not support |
| /// the offset= decoration. |
| class PadStructs final : public Castable<PadStructs, Transform> { |
| public: |
| /// Constructor |
| PadStructs(); |
| |
| /// Destructor |
| ~PadStructs() override; |
| |
| /// @copydoc Transform::Apply |
| ApplyResult Apply(const Program* program, |
| const DataMap& inputs, |
| DataMap& outputs) const override; |
| }; |
| |
| } // namespace tint::transform |
| |
| #endif // SRC_TINT_TRANSFORM_PAD_STRUCTS_H_ |