commit | a8ccff3cb8ab2f4f49a5653a1803313cd7347dab | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Thu Jun 01 01:12:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 01 01:12:54 2023 +0000 |
tree | 8551a0a5441d61ff7adc6744e58c211c3b794f60 | |
parent | 4cdc6bf384c40a678f7098f2a1557a916bc131be [diff] |
d3d11: Fix readback of stencil textures This filters the depth/stencil data out before copying it to the buffer. Bug: dawn:1844 Bug: dawn:1705 Change-Id: I45eb18437044aee60e701bea2031f3250e546d9e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134480 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.