blob: 0ae05151b2f22e611d92332410d5558742ebb6da [file]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSampleCompare_1912e5() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
v.inner = textureSampleCompare_1912e5();
}