| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| struct In { | |
| vec4 pos; | |
| vec4 uv; | |
| vec4 fbf; | |
| }; | |
| layout(location = 0) in vec4 tint_interstage_location0; | |
| in vec4 f_Input; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(In v) { | |
| g(v.pos.x, v.uv.x, v.fbf.y); | |
| } | |
| void main() { | |
| f_inner(In(gl_FragCoord, tint_interstage_location0, f_Input)); | |
| } |