Validate out CullDistance in HLSL, MSL and GLSL. Only the SPIR-V backend supports the CullDistance builtin. Update the CanGenerate methods for the other backends to validate out the usage of CullDistance. Fixed: 467683480 Change-Id: Ic1b291cd1a7ac92ded5b0bf3fb5dd30a67ca2eb5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/280615 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.