[dawn] Add apparentSize to ExternalTextureDescriptor (noop)

This will be used to support the cases where in JS we have a VideoFrame
that has a visibleRect that doesn't have the same size as the
displaySize. The WGSL textureLoad and textureSize builtins on external
textures currently use the visibleRect size but they should use the
displaySize.

From the Dawn side, displaySize doesn't have a clear semantic, so call
it apparentSize as it's the size that the texture_external appears to be
in WGSL.

Likewise rename visibleOrigin/Size to cropOrigin/Size as it is more
clear what that means in the context of Dawn where we crop plane0.

In future CLs the new ExternalTextureDescriptor attributes will be used
to compute arguments in the ExternalTexture uniform buffer but first we
need Chromium to use them. So this CL only does dawn.json changes.

Bug: 377574981
Change-Id: I5ca5c67b37bf1c373fd9d41638db29cd6ede903c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213975
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
1 file changed
tree: 5c1ad38c4468fc0b2affa2a145a6ebb76f0cf106
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.