| #include <metal_stdlib> | |
| using namespace metal; | |
| void g(float a, float b, float c) { | |
| } | |
| struct tint_symbol_1 { | |
| float4 fbf [[color(0)]]; | |
| float4 uv [[user(locn0)]]; | |
| }; | |
| void f_inner(float4 pos, float4 uv, float4 fbf) { | |
| g(pos[0], uv[0], fbf[0]); | |
| } | |
| fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
| f_inner(pos, tint_symbol.uv, tint_symbol.fbf); | |
| return; | |
| } | |