| #include <metal_stdlib> | |
| using namespace metal; | |
| struct FBF { | |
| float4 c1; | |
| int4 c3; | |
| }; | |
| struct tint_symbol_1 { | |
| float4 c1 [[color(1)]]; | |
| int4 c3 [[color(3)]]; | |
| }; | |
| void g(float a, float b, int c) { | |
| } | |
| void f_inner(float4 pos, FBF fbf) { | |
| g(fbf.c1[0], pos[1], fbf.c3[2]); | |
| } | |
| fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
| FBF const tint_symbol_2 = {.c1=tint_symbol.c1, .c3=tint_symbol.c3}; | |
| f_inner(pos, tint_symbol_2); | |
| return; | |
| } | |