| #include <metal_stdlib> | |
| using namespace metal; | |
| struct In { | |
| float4 a; | |
| float4 b; | |
| int4 fbf; | |
| }; | |
| struct tint_symbol_1 { | |
| int4 fbf [[color(1)]]; | |
| float4 a [[user(locn0)]]; | |
| float4 b [[user(locn1)]] [[flat]]; | |
| }; | |
| void g(float a, float b, int c) { | |
| } | |
| void f_inner(In in) { | |
| g(in.a[0], in.b[1], in.fbf[0]); | |
| } | |
| fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
| In const tint_symbol_2 = {.a=tint_symbol.a, .b=tint_symbol.b, .fbf=tint_symbol.fbf}; | |
| f_inner(tint_symbol_2); | |
| return; | |
| } | |