| #version 310 es | |
| struct PushConstants { | |
| float inner; | |
| uint first_instance; | |
| }; | |
| layout(location=0) uniform PushConstants a; | |
| vec4 tint_symbol(uint b) { | |
| return vec4((a.inner + float((b + a.first_instance)))); | |
| } | |
| void main() { | |
| gl_PointSize = 1.0; | |
| vec4 inner_result = tint_symbol(uint(gl_InstanceID)); | |
| gl_Position = inner_result; | |
| gl_Position.y = -(gl_Position.y); | |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
| return; | |
| } |