| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[1]; |
| }; |
| |
| void a(float2x2 m) { |
| } |
| |
| void b(float2 v) { |
| } |
| |
| void c(float f_1) { |
| } |
| |
| float2x2 tint_symbol(uint4 buffer[1], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(tint_symbol(u, 0u)); |
| b(asfloat(u[0].zw)); |
| b(asfloat(u[0].zw).yx); |
| c(asfloat(u[0].z)); |
| c(asfloat(u[0].zw).yx.x); |
| return; |
| } |