| [[group(1), binding(0)]] var arg_0 : texture_1d<f32>; | |
| [[group(1), binding(1)]] var arg_1 : sampler; | |
| fn textureSample_6e64fb() { | |
| var res : vec4<f32> = textureSample(arg_0, arg_1, 1.0); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureSample_6e64fb(); | |
| } |