| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1(depth2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) { | |
| float const x_131 = tint_symbol_1.sample_compare(tint_symbol_2, float2(0.0f, 0.0f), 0.200000003f); | |
| return; | |
| } | |
| fragment void tint_symbol(depth2d<float, access::sample> tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(0)]]) { | |
| main_1(tint_symbol_3, tint_symbol_4); | |
| return; | |
| } | |