| [[group(0), binding(0)]] var x_10 : sampler_comparison; | |
| [[group(0), binding(1)]] var x_20 : texture_depth_2d; | |
| fn main_1() { | |
| let x_131 : f32 = textureSampleCompare(x_20, x_10, vec2<f32>(0.0, 0.0), 0.200000003); | |
| return; | |
| } | |
| [[stage(fragment)]] | |
| fn main() { | |
| main_1(); | |
| } |