| var<private> x_1 : u32; | |
| var<private> x_4 : vec4<f32>; | |
| fn main_1() { | |
| let x_2 : u32 = x_1; | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| x_4_1 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[builtin(instance_index)]] x_1_param : u32) -> main_out { | |
| x_1 = x_1_param; | |
| main_1(); | |
| return main_out(x_4); | |
| } |