| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_array_wrapper { | |
| uint arr[2]; | |
| }; | |
| struct S { | |
| uint field0; | |
| float field1; | |
| tint_array_wrapper field2; | |
| }; | |
| void main_1() { | |
| int2 x_200 = 0; | |
| if (true) { | |
| x_200 = int2(0, 0); | |
| x_200[1] = 3; | |
| } else { | |
| return; | |
| } | |
| int2 const x_201 = x_200; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |